HARMONIC WAVETABLE SYNTHESIZER
WAV3+CORE User Manual
Version 1.6.0 · 2026-11-08
W3PC Audio · wav3pluscore.com

0. Introduction

What WAV3+CORE is

WAV3+CORE (pronounced "wave plus core") is a wavetable synthesizer by W3PC Audio, made as a VST3 plug-in.

It does more than bend one waveform or move between waveforms: the aim is to let you design the movement itself. Its main features are:

WAV3+CORE is donationware: every feature is free and there is no license key. If you like it, a donation is very welcome.

System requirements

Item Details
OS Windows 11 (64-bit)
Format VST3
Tested DAWs FL Studio, Cubase, Cakewalk Sonar
Mac Not supported at the moment

CPU load depends a lot on the sound. If it is too heavy, lower Quality (Live) or FX Quality in GLOBAL (SOURCES on the OSC page, chapter 9).

Installation

WAV3+CORE comes as a zip file, without an installer.

  1. Extract the downloaded zip file.
  2. Copy the WAV3PLUSCORE.vst3 folder, as a whole, to C:\Program Files\Common Files\VST3 (click "Continue" if Windows asks for administrator permission).
  3. Rescan plug-ins in your DAW.
  4. Load "WAV3+CORE" (manufacturer W3PC Audio) as an instrument.

If your DAW does not find it: right-click the zip file → "Properties". If there is an "Unblock" checkbox near the bottom, tick it, click OK, then extract and copy again (this removes the mark Windows adds to files downloaded from the internet).

To uninstall, delete the folder C:\Program Files\Common Files\VST3\WAV3PLUSCORE.vst3. Your presets and settings (chapter 2) stay.

On the first start, Documents\WAV3PLUSCORE\Presets is created and the factory presets are written there (chapter 2).

Donations and contact

Click the WAV3+CORE logo in the header to see the version number and buttons for the website and Ko-fi.

When reporting a problem, please include your DAW, what you did and what happened, and a screenshot if possible.

1. Basics

The screen

Header

The top of the window (the header) is the same on every page. From left to right:

Item Details
Logo Click it for the About screen: version, website and a Ko-fi (donation) button.
Page buttons Switch between the six pages: OSC / FILTER / MOD / FX / ARP / VIEW. The button of the open page lights up. GLOBAL and MIDI are at the bottom of SOURCES on the left of the OSC page (chapters 9 and 10).
Preset display (LCD) Shows the number, FACTORY / USER with the category, and the preset name. While you move a knob it shows that knob's name and value instead. A "*" after the name means the sound has been changed. Click it to open the preset window (tabs BROWSE / SHARE / AI SOUND) and type into the search field right away; right-click it for the preset menu (chapters 2 and 11).
◀ ▶ Load the previous / next preset.
CABLES / MOD LIST CABLES: while on, all modulation cables of the current page stay visible. MOD LIST: opens a window listing every Mod Matrix slot in use (both in chapter 6, "Cables and MOD LIST").
↶ ↷ Undo / redo the last change.
SAVE Save a preset (chapter 2).
PANIC Stops all voices and effect tails at once. Use it if a note keeps sounding.
RESET... A small window asks what to reset: the part shown now (for example OSC 1, GLOBAL, MIDI, FX: Key Bloom; on the MOD page the ENV tab / LFO tab / Mod Matrix) or All parameters. Cancel does nothing. Either way one Undo (↶) brings it back. VIEW settings are not reset.
Scope and meter The small screen shows the output waveform (scope). The faint bars behind it are the output level meter: the top half is L, the bottom half is R, growing from left to right (-48 to 0 dB; light part = peak, stronger part = average level). They turn orange above -1 dB. When the output clips, the thin strip at the right edge of the screen turns red for about one second (click the screen to clear it).
Status line Under the scope. "V 3/12" = voices playing / voice limit, "OSC 3" = oscillators playing, "CPU" = approximate CPU use.
SAFE A red tag at the top right of the scope screen: how many times the last-stage safety limiter (always on, protects ears and speakers) has acted. It only turns the sound down above +18 dBFS and clips at +24 dBFS; normal sounds are never touched. If a calculation broke down and the sound was muted, the same tag also shows "NaN" with a count. Cleared by changing the sound or pressing PANIC.
MASTER Overall volume.

Keyboard and wheels

Keyboard

The bottom of the window has an on-screen keyboard. Click a key to play it.

About screen

Click the WAV3+CORE logo at the left of the header. It shows the version number and buttons for donations (SUPPORT ON KO-FI) and the website (WEBSITE). Close it with the × at the top right, the Esc key, or a click outside it. The screen sways a little when it opens and when you move the plugin window (the buttons still work while it sways).

About screen

VIEW page

VIEW page

Display settings. They are stored on this computer and become the default for every instance (the zoom is also saved with each song). They are not part of presets, RESET or Undo.

Item Details
Skin Click a picture to choose the skin (Graphite / Snow / Vintage 70s / Vintage 80s / Warm Graphite).
Zoom Window size (50-150%). You can also drag the bottom-right corner of the window.
Keyboard Size of the keyboard and wheels: Normal (as before) / Compact (lower keys) / Hide. Compact and Hide make the window shorter; the pages above keep their size.
Modulation Display Modulation rings around the knobs and dots in the LCDs (Show Modulation).
Cables Same as CABLES in the header (keep all cables of the page shown).
Frame Rate How often moving displays (meters, LCDs, waveforms) are redrawn: 30 fps / 60 fps (smoother, a little more CPU / GPU).
Rendering Draw with the GPU (Direct2D, Windows). Turn it off if the window flickers.
Remember Page Save the open page with the song (In Song) or only while the song stays open (This Session Only). GLOBAL / MIDI shown on the OSC page are remembered too. The VIEW page is not remembered (the window opens on the page before it).
Modulate With Starting amount (Default Amount: 0 / 25 / 50 / 100%) and curve (Curve: Auto = UNI for one-way sources / BI) of a modulation made with a knob's right-click Modulate with or the assign mode.
Updates Check for updates once a day. Off = no network access at all.

Update check

When the window opens, WAV3+CORE checks for a new version at most once a day. It only reads the version information on wav3pluscore.com; nothing that identifies you or your computer is sent.

The UPDATE badge

Drop-downs

Action Result
Click Open the list of choices.
Hover and click ◀ ▶ at the edges Previous / next choice; wraps around at the ends.
Hover and turn the mouse wheel Up = previous choice, down = next; stops at the ends. In scrolling lists the wheel scrolls instead, and right after a scroll (about 0.5 s) it does not change drop-downs.

Knobs

Action Result
Drag up / down Change the value.
Drag with the right button Fine adjustment (8 times finer).
Double-click Reset to the default.
Right-click Open the knob menu (below).

The knob menu:

Item Details
Enter Value... Type a value. Enter confirms, Esc cancels. For time knobs, a number without a unit is read in the unit shown (with "250 ms" shown, typing 500 gives 500 ms; type "0.5 s" for seconds).
Reset to Default Reset to the default.
Modulate with ▸ Choose a modulation source (LFO, envelope, velocity…) for this knob. It goes into the first free Mod Matrix slot (nothing happens if all 40 slots are in use). The amount (Range) is the Default Amount you chose (initially 0%; +25% / +50% / +100% are also available) and the curve is the Default Curve (initially Auto = Uni-Linear + for one-way sources such as envelopes and macros, Bi-Linear + for LFOs and the like; Always Bi-Linear + is also available). The knob's popup (with a small amount knob) opens right away so you can dial in the amount (once the mouse has been over the knob or the popup, it closes as usual when you move away). A 0% connection shows as a dashed ring around the knob and a dashed cable (it does not change the sound yet).
Mod Amount... Adjust the depth of the modulation connected to this knob, right there.
Remove Modulation Remove the modulation connected to this knob.
MIDI Learn Choose it, then move a MIDI controller to assign it to this knob (chapter 10).

Resetting a section

Right-click the title strip of a section (plate) to get "Reset …". It resets only the knobs and buttons inside that section.

Copying oscillators

On the OSC page, right-click an OSC row in SOURCES to copy, paste, copy to another OSC or swap. The LFO tabs on the MOD page offer the same for LFO settings only.

How modulation is shown

When a knob is modulated, an arc (the range the modulation moves it through) and a dot (its current position) appear around it. LCD screens also show the current position as dots. Turn this off with Show Modulation in VIEW.

Zoom and skins

VIEW also has these settings (v1.5; each is saved per computer and does not affect the sound):

Use Zoom in VIEW to set the window size from 50% to 150%. You can also drag the bottom-right corner of the window, or the edges and corners of the DAW's plug-in window.

There are two skins:

DAW automation

Almost every parameter can be automated in your DAW. The exceptions are the parameters that set the routing; they are still saved with the sound as usual.

This keeps the automation in your songs from shifting when more choices (destinations, effects…) are added in later versions.

The full parameter list is in the last chapter (chapter 14).

2. Presets

Browsing

  • ◀ ▶ load the previous / next preset.
  • Click the preset display (LCD) to open the preset window. It has three tabs at the top: BROWSE / SHARE / AI SOUND. It opens on the tab you used last (BROWSE the first time).
  • Right-click the LCD for the preset menu as before. Factory presets are listed by category; your own presets by folder and category. The current sound is ticked. Browse Presets... at the top of the menu opens the BROWSE tab, AI Sound... the AI SOUND tab.

At the bottom of the menu and at the bottom of BROWSE (both do the same):

Menu BROWSE button Details
Save Preset... Save... Save the current sound (same as SAVE in the header).
Load Preset File... Load File... Load a preset file (.wav3preset) from anywhere.
Open Preset Folder Open Folder Open the preset folder in Explorer.
Restore Factory Presets... Restore Factory... Rewrite the factory presets to their original state (see "Where files are kept").
Support on Ko-fi Ko-fi Open the Ko-fi donation page in your browser.

The preset window (BROWSE)

The preset window (BROWSE)

The BROWSE tab lists and searches the presets. When it opens you can type into the search field right away.

SHARE

This tab is for sharing presets with other users. It is not ready yet and has no content for now.

Saving

Press SAVE in the header to open the save window.

Field Details
Name Preset name (up to 64 characters).
Category e.g. LEAD / PAD / BASS. Saved in capitals and used to group the menu.
Genre e.g. Trance / Lo-Fi. Optional; used by search.
Folder Where the preset is saved.

Enter saves, Esc closes.

Factory presets

WAV3+CORE comes with 341 factory presets in the categories ARP / BASS / BELL / BRASS / DRUM / FX / KEYS / LEAD / PAD / PLUCK / STRINGS / VOCAL, plus v1.1 New Waves (8 sounds added in v1.1 that use the new built-in waves and features).

Presets numbered after 256 use the newer features: arpeggiator lanes, the 303 knobs, OSC TRIGGER, FREE MOD, the Filter 2 envelope and the chord pads.

Where files are kept

What Where
Presets Documents\WAV3PLUSCORE\Presets
Factory presets Documents\WAV3PLUSCORE\Presets\Factory\<category>\<number> <name>.wav3preset
Settings (skin, MIDI Learn, AI) %APPDATA%\WAV3PLUSCORE

3. Signal flow

Before the details, here is the overall picture of how sound travels through WAV3+CORE. Each part is explained from chapter 4 on.

Audio

Sources
OSC1-6 / NOISE / STRING / METAL
→ FILTER 1 / 2
series or parallel
→ AMP
AMP envelope
→ FX CHAIN
26 effects, any order
→ FINAL EQ → MASTER → LIMITER
  1. Sources: nine of them: OSC1-6 (wavetable), NOISE, STRING and METAL. WAVE SEQ switches which of OSC1-6 plays (chapter 4).
  2. Filters: for each source, the F1<>F2 knob sets how much goes to Filter 1 and Filter 2. With Bypass on, the source skips the filters.
    • On the FILTER page, F1 Out set to To Filter 2 puts the filters in series (Filter 1 → Filter 2); Output runs them in parallel.
    • Link makes Filter 2's cutoff follow Filter 1 (Offset shifts it in semitones).
  3. AMP: the AMP envelope shapes the volume over time (chapter 6). Set Order on the FILTER page to Amp > Filter to put the AMP before the filters (v1.6, chapter 5).
  4. FX CHAIN: 26 effects in any order; neighbours can run in parallel (chapter 7). Each source can choose where it enters the chain (FX In). Direct Out skips the effects.
  5. FINAL EQ → MASTER → LIMITER: a 6-band EQ after all effects, the overall volume (MASTER) and the final limiter. To limit before the MASTER volume, use Pre Limiter inside the FX CHAIN (v1.5, chapter 7).

MIDI from the keys

KEYS
keyboard / DAW
→ CHORD
Memory / Pads
→ ARP
arpeggiator
→ SYNTH

Notes pass through the chord functions (CHORD) and the arpeggiator (ARP) before they reach the synth. With both off, the notes you play sound as they are. Chord/Arp Mode on the ARP page sets whether chords are passed to the arpeggiator (Chord -> Arp) or the two run separately (Independent) (chapter 8).

Modulation

What How many Where
LFO 6 (one per OSC) MOD page
Envelopes AMP / FILTER / FILTER 2 / NOISE / FREE 1-4 / PITCH MOD page, FILTER page
Mod Matrix 40 slots MOD page
Macros 6 MOD page
ARP lanes (MOD1-4) 4 ARP page

All of them can move the parameters listed as Mod Matrix destinations. The easiest way is to right-click a knob and choose Modulate with (chapter 1).

4. OSC page

OSC page

The OSC page is where the raw sound is made. Pick a source in SOURCES on the left and the right side shows its settings.

SOURCES

Row Details
OSC 1-6 Wavetable oscillators. The current wave name is shown under each row.
NOISE Noise (13 types).
STRING Physical model of strings and winds.
METAL Metallic sound model.
WAVE SEQ Sequencer that switches between OSC1-6.
  • The round button at the left of each row turns that source on or off.
  • The OSC / SHAPE tabs at the top switch between the oscillator's basic settings (OSC) and waveform shaping (SHAPE).
  • Right-click an OSC row to copy, paste, copy to another OSC or swap. The top of that menu assigns the OSC's output (source OSCn Out: Assign OSC1 Out to Knobs etc., chapter 6; 1.6). Only the OSC settings are copied, not that OSC's LFO (v1.5; copy the LFO separately by right-clicking its LFO tab on the MOD page). An OSC Link Source set to the OSC itself (Self) stays Self when pasted.

WAVETABLE

Each oscillator holds four waves, Wave A to D, and Wt-Pos morphs smoothly between them. The screen shows the current wave frames layered.

Control Details
Wave A The main wave. The ◀ ▶ that appear at its edges while hovering, and the mouse wheel, step through the waves (empty User / Add slots are skipped).
Wave B / C / D Morph targets. Off = not used.
DRAW Draw a wave by hand into a User slot (see "Drawing a wave").
Width For Pulse, the pulse width. For Sine / Saw / Tri / Ramp and the other built-in waves it makes the wave asymmetric (Sine: the length of each half cycle; Saw etc.: the ratio of the slopes). 50% = unchanged. No effect on User / Add / Resynth / Noise.
Round Rounds the corners of Pulse (no effect on other waves).
Wt-Pos Moves through the frames that are set, in the order A → B → C → D. Move it with an LFO or envelope in the Mod Matrix for a sound that keeps changing.
Morph How the frames blend. Mix = crossfade the two waves (as before). Harmonic = interpolate the harmonics (level and phase), so waves with different phases do not cancel on the way and the overtones "migrate". Each wave's Harmonic EQ and Shape Amt apply before the interpolation; Wave Effects and formant lock apply after it. Not used for Resynth waves.
Intensity Bends how the wave is read, changing the tone. Mode (to its right) picks how.
Mode Bend + / Bend - / Bend +/- / Formant / Spectrum / Mirror / Sync / Quantize
Fmt Shift Moves the formant (the vowel-like peaks) up or down without changing the pitch (±24 semitones).
Fmt Track How much the formant follows the played pitch. 100% = follows it like an ordinary instrument; 0% = the peaks stay put (the same "mouth shape" on every note).

Fmt Shift / Fmt Track (formant lock) work on User / Add / Resynth waves (not on built-in waves). The reference pitch is the analysed original pitch for Resynth and C4 for User / Add; playing at that pitch sounds like the original.

Wave types

The built-in waves include analog types (Saw, Pulse, Warm Saw…), sync, FM, phase distortion, folding and distortion, vocal (Vox A-U, Choir Ah…) and growl / wobble bass waves (Growl FM, Reese Core, Wobble Sub, Talk Bass…). Version 1.1 adds 80 more, 150 in total (organ / keys, pipe organ, acoustic instruments, bell / mallet, spectral, chip / bass and growl). The full list is in the appendix.

There are also slots for your own waves:

Name Contents Made with
User 1-8 A single-cycle WAV or a hand-drawn wave IMPORTED WAVEFORMS in GLOBAL, or DRAW
Add 1-8 A wave built from harmonic levels and phases (additive) ADDITIVE OSCILLATORS in GLOBAL
Resynth 1-6 A many-frame wavetable made by analysing a recording RESYNTHESIS in GLOBAL

When a Resynth wave is selected, the Wave B-D row turns into playback settings and Width / Round turn into Speed / Start / End.

Control Details
Play Steps through the frames in the recording's own time. Wt-Pos then sets where playback starts.
Loop Off / Forward (repeat) / Ping-Pong (back and forth).
Key Sync Restarts playback on every key press.
Speed Playback speed (0-400%). Also a Mod Matrix destination (OSCn Resynth Speed).
Start / End Start and end of the loop.

Only the analysis is saved in songs and presets; the original WAV file is not.

Drawing a wave (DRAW)

DRAW opens the drawing window. You can draw with points and curves, or freehand. Choose the User slot to write into and confirm; the wave becomes Wave A.

SHAPE tab

The SHAPE tab reshapes the waveform of the selected oscillator.

HARMONIC EQ

An EQ that raises or lowers harmonics by number (6 bands). Unlike a normal EQ it works on which harmonic rather than on frequency, so it hits the same harmonic on every note.

Control Details
Position Which harmonic (1-64).
Gain Boost or cut (±24 dB).
Width How wide (0.3-16).

Wave Effects (16 types)

Effects that reshape the waveform. Any number can be on at once. Each has an on/off switch and an Amount; at 0% nothing changes.

Effect Details
Warp Blends reading the wave forwards and backwards. 100% gives the time-reversed shape (a Saw's rise and fall swap).
Twist Little change up to about 30%, then a sharp spike grows inside the wave. At 100% it is close to Warp at 100%.
Drive Boosts and hard-clips the wave (up to 16 times).
Window Applies a triangular window that pulls both ends of the cycle to zero.
Offset Shifts where the cycle starts.
Wave Moves the wave towards a sine of the same period (stronger fundamental).
Bit Reduction Lowers the amplitude bit depth (1 bit at 100%).
Shrink Squeezes the cycle shorter and fills the rest with zero (pulse-like).
SelfSync Repeats part of the cycle several times (hard-sync-like).
Multipoint Zeroes the areas around three equally spaced points.
LPF Smooths the wave, cutting high harmonics.
HPF Subtracts the LPF result from the wave, emphasising edges.
Fold Folds back whatever exceeds ±1 (wavefolding).
Spectrum Raises and lowers even and odd harmonics alternately (a complex, phaser-like colour).
Random All Randomises the level of every harmonic.
Random Odd Randomises only the odd harmonics.

Frame Shape (A-D)

Shape Amt A-D set how much of the harmonic EQ and Wave Effects is applied to each frame, Wave A to D. For example, A at 0% and D at 100% morphs from clean to shaped as Wt-Pos moves.

Harm (in PHASE / ZONE) randomises the phase of each harmonic: the same harmonic levels, but a different wave shape and drive response.

PITCH

Control Details
Oct Octave (±6).
Semi Semitones (±12).
Pitch Smooth pitch offset (±24 st, default 0 = the sound as before; 1.6), added to Oct / Semi / Fine. It can sit between semitones and glides smoothly when turned. The Mod Matrix destination OSCn Pitch is added to this knob, so right-click Modulate with, the assign mode and the cables use it.
Fine Fine tuning (±100 cents).
Key Track Off = plays at C4 + Oct / Semi / Fine whatever key is pressed, ignoring pitch bend and glide.
Quantize Pitch Quantize (v1.5). On = this oscillator's pitch movement (pitch bend, portamento (glide), LFOs and the Mod Matrix) snaps to the Key / Scale on the ARP page, so it moves in steps (a "robot voice" style effect). Off by default (the sound stays as before).
Smooth Time to glide between the Quantize steps (ms). 0 = hard steps.
  • Quantize is per oscillator, so one oscillator can step while the others glide.
  • The targets are the notes of the scale plus the played note itself, so a key outside the scale still sounds as played while nothing moves it. With a Chromatic scale the pitch snaps to semitones.
  • Oct / Semi / Fine, unison Detune and the small Drift movement are not snapped (they apply on top). The Pitch knob is added in the same place as the Mod Matrix OSCn Pitch, so it is snapped.
  • Try it: turn Quantize on and slowly move the pitch bend wheel while holding a key. Routing LFO1 -> OSC1 Pitch with a wide Range in the Mod Matrix also shows it.

OUTPUT

Control Details
Level Volume.
Pan Left/right position.
Pan→Uni How much the unison spread moves with Pan. 100% = the whole spread moves to the Pan position; 0% = the spread stays as it is.
F1<>F2 How much goes to Filter 1 and Filter 2 (left = Filter 1, right = Filter 2).
Bypass Skip the filters and go straight to the AMP.
FX In Where this source enters the FX chain. All FX = from the start; From #n = from slot n (earlier effects are skipped); Direct Out = no effects.

PHASE / ZONE

Control Details
Start Start phase (0-360°).
Random Amount of random start phase.
Harm Harmonic phase randomisation (see Frame Shape).
Key Lo / Key Hi Key range this oscillator plays (key zone).
Fade Fade-in width in semitones from each edge of the zone. Overlap two zones to crossfade.

UNISON

Stacks copies of one oscillator for thickness and width.

Control Details
On Unison on/off.
Voices Number of copies (1-16).
Detune Amount of detune.
Spread Stereo width.
Mix Balance between the centre voice and the outer voices.
Tone Cuts (−) or lifts (+) the upper harmonics of the outer voices.
Curve (under Detune / Spread / Mix) How Detune / Spread / Mix are distributed across the voices.
L<>R Swaps left and right.
Even Starts the voices with evenly spaced phases (never on top of each other), giving a strong sync-like sound.

The small screen at the bottom right shows the position and level of each voice as bars.

Tip for Mix: lowering Mix hollows out the centre voice and makes the detune stand out. For a normal thick unison, start around 50%.

UNISON CHORD

Spreads the unison voices (up to 16) over the tones of a chord, so one key plays a chord. On top of that the voices can start one after another or move their pitch (the UNISON ARP of v1.1). Only works while UNISON is on.

Control Details
On The switch at the right end of the title strip. Off = the whole UNISON CHORD rests (Chord and Mode do nothing; plain unison). The settings are kept, so turning it back on restores them. Can be automated to switch within a song. On by default.
Chord Off = as before (every voice on the played note). Octave / 5th / 20 chord types (Maj to m9, the same as the ARP chord pads) / Scale (stacked thirds in the song Key / Scale, starting from the played note) / Played (the keys you hold = paraphonic, see below).
Mode Off (the chord as is when a Chord is chosen) / Strum (tones start one after another) / Converge (the tones gather on the root) / Arp (the tones play one after another at Rate = an arpeggio from one key) / Arp Link (voice count and Detune change in a 4-step cycle on each note)
Order Order for Strum / Arp (Up / Down / Center Out / Random).
Shape How Converge gathers and how Arp plays (table below).
Loop Repeat Strum / Converge / Arp. With Loop off, Arp plays Steps steps and then keeps the whole chord.
Rate Step speed for Converge / Arp (note value).
Strum Strum interval (ms).
Range / Steps With Chord Off: Converge pitch range (semitones) / number of steps. With a chord selected, Range is how far up the chord is stacked (semitones), Steps is the number of Converge steps / the Arp pattern length.
Link Depth of Arp Link.

What Shape means with a chord selected:

Shape Converge (tones to the root) Arp (which tones sound on each step)
Spread Along the chord tones down to the root (all together) One tone at a time, in Order
Alternate Like Spread, but odd steps are mirrored below the root The root stays on + one tone at a time
Up The chord mirrored below the root rises to the root in semitones Tones are added one by one (1, 2, ... all)
Down From the chord tone down to the root in semitones Starts with all tones and removes them one by one
Random Each step jumps to some tone below its own One random tone per step (Order is ignored)

With Chord Off, Converge works exactly as in v1.1 (from the Range offsets back to the played note). Arp with Chord Off plays the detuned voices one at a time.

How voices are spread: the tones are filled from the lowest up, with the voices divided evenly (any remainder goes to the lower tones first). Voices on the same tone detune against each other (a tone with a single voice has no detune). For example 7 voices with Maj gives root x3, third x2, fifth x2.

Range: the basic chord (Maj = 0 / 4 / 7 semitones) always sounds. When Range is wider than that, the chord tones an octave up are added as far as Range allows (24 = up to two octaves; Scale keeps stacking thirds). At the default Range 7, Octave gives the root plus one octave up, and Maj gives just the basic chord.

The wavetable band is chosen from the highest chord tone, so stacking upwards does not alias.

Chord = Played (paraphonic): the unison voices are spread over the keys you are holding. While any oscillator is set to Played, the whole synth runs one voice only, however many keys you press, and the filter and envelopes are shared by the whole chord (like a vintage paraphonic synth).

OSC LINK

Modulates this oscillator with another one (2 slots).

Control Details
Link Source None / OSC1 (Self) / OSC2-6. The oscillator's own number is shown as (Self).
Type FM / AM / Ring Mod / Sync
Amount Modulation depth.

TRIGGER

Detaches the oscillator from the keys so it plays in rhythm: kicks, hi-hats, chopped synths and so on.

Control Details
Trigger Key = normal (plays while a key is held). Step = every ARP step (with ARP off, every Division). Arp Mod 1-4 = every step of that ARP MOD lane (bar height = hit strength). LFO 1-6 = every LFO cycle.
Env The Free ENV restarted on each hit; it shapes the oscillator's level.
Phase Reset Restarts the wave at the Start phase on each hit (the same attack every time).

With anything other than Key, the Env restarts on every hit while a key is held. Nothing sounds until the first hit. Mod Matrix routings that use the same Free ENV restart too, so you can use it for things like a kick's pitch drop.

NOISE

Control Details
Type White / Pink / Brown / Blue / Digital / Crackle / Transient / Resynth 1-6
Color Brightness.
Width Stereo width.
Level / Pan Volume and position.
F1<>F2 / Bypass / FX In As for the oscillators.
Follow AMP ENV On: the noise follows only the AMP envelope (when you release a key it fades out with the AMP Release, together with the rest of the sound). Off: the noise uses its own envelope (ENVELOPE > NOISE on the MOD page). On for new sounds; songs and presets saved earlier (including the factory presets from 1.0) load with it off (they sound as before). While it is on, the knobs on the NOISE tab of ENVELOPE on the MOD page are dimmed.

Transient starts from the same random seed on every note, so the attack noise is identical each time. Crackle is crackling noise; Digital is grainy digital noise.

Resynth plays the part of a sound analysed in RESYNTHESIS that harmonics cannot describe (breath, scraping and so on). Follow chooses which OSC's playback position it follows (Auto = the first OSC playing the same Resynth slot).

STRING

A physical model of strings and winds.

Control Details
Excite How it is played: Pluck / Bow / Reed (Wind) / Flute (Wind)
Decay / Damping Length of the ring / damping of the highs.
Brightness Brightness.
Position Where the string is plucked.
Body / Body Type / Body Size Body resonance. Body Type: Classic / Guitar / Violin / Cello / Piano Board / Wood Box / Metal Can / Sitar.
Octave / Semi / Fine / Key Track Pitch.
Level / Pan / F1<>F2 / Bypass / FX In As for the oscillators.

METAL

A model of metallic sounds such as bells, cymbals and gongs. The screen shows the partials (the components of the sound).

Control Details
Model Random / Bell / Bar / Tube / Plate / Gong / Cymbal / China / Crash / Sizzle / Snare Wire / Membrane / Wood / Glass / Plastic
Seed A / B / Morph Two seeds for the partial layout, and a blend between them.
Rich / Stretch / Tilt Number of partials / stretching of their spacing / level of the upper partials.
Hardness / Vel>Hard / Position / Noise Strike hardness / velocity to hardness / strike position / strike noise.
Mode Hit (decays after the strike) / Sustain (keeps ringing).
Decay / Damp / Sustain / Release Length and decay of the ring.
Beat / Shimmer / Glide / Width Beating / shimmer / pitch drift / width.
Ring / Ring Ratio Ring modulation amount and ratio.
Octave / Key Track / Level / Pan / F1<>F2 / Bypass / FX In As for the oscillators.

WAVE SEQ

Switches which of OSC1-6 plays, in up to 16 steps.

Control Details
On On/off.
Steps Number of steps (1-16).
Step 1-16 The OSC for each step.
Rate Switching speed (note value).
Crossfade Smoothness of the switch.
Retrigger On = restart on every note; off = follow the song's bars.

5. FILTER page

FILTER page

From top to bottom the FILTER page shows SIGNAL FLOW (routing), the envelopes and the filters. The left column is Filter 1, the right column Filter 2.

SIGNAL FLOW

A picture of the routing from the sources through the filters to the AMP.

FILTER 1 / 2 ENVELOPE

Envelopes that move the filter cutoff over time. The screen shows the shape.

Control Details
Delay Time from the key press until it starts.
Attack Time to rise to the top.
Hold Time it stays at the top.
Decay Time to fall to Sustain.
Sustain Level while the key is held.
Release Time to fall after the key is released.
Curve Curve of Attack / Decay / Release (straight to exponential).
Sync Set the times in note values (1/4 etc.).

How far the envelope moves the cutoff is set with ENV→Cutoff in the filter section.

Own ENV (right of the Filter 2 title): on = Filter 2 uses its own envelope. Off = it shares Filter 1's envelope (the own envelope is shown dimmed). The first time you turn it on, Filter 1's envelope values are copied. The Filter 2 envelope is also available as the Mod Matrix source ENV Filter 2.

Filter 1's envelope is the same as the FILTER tab on the MOD page (editing either changes both).

FILTER 1 / 2

The screen shows the filter's frequency response. Drag horizontally for Cutoff and vertically for Resonance. When the cutoff is modulated, its current position is shown too.

Control Details
Type Filter type (table below).
Stages Number of Allpass stages (1-32). More stages delay the lows more, for a laser-like zap.
Pitch Puts the cutoff exactly on the played note (following pitch bend and glide). The Cutoff knob then becomes Offset (semitones from the note; 12 = one octave up) and Key Track is disabled.
Cutoff Cutoff frequency.
Resonance Emphasis around the cutoff.
ENV→Cutoff How much the envelope moves the cutoff.
Drive Saturation inside the filter. Works with Ladder / Diode / Scream / Formant / Vowel / Comb / Phaser / Allpass (dimmed for other types). On Ladder, Diode and Scream, Drive above 30% now distorts much harder (v1.5; up to 30% it is unchanged).
Morph Type-dependent shaping (table below). Dimmed for types where it has no effect.
Pan Left/right position.
Key Track How much the cutoff follows the played pitch (100% = one semitone per semitone, reference C4).

Filter types

Type Details
Lowpass 24dB / 12dB Removes highs (24 dB is steeper).
Highpass 24dB / 12dB Removes lows.
Bandpass Keeps only the area around the cutoff.
Notch Removes only the area around the cutoff.
Peak Boosts the area around the cutoff.
Allpass Shifts the phase without changing the level (Stages; Morph = dry/wet).
Ladder Analog-style ladder lowpass.
Diode Diode ladder; good for 303-style bass.
Scream Heavily driven, screaming filter.
Formant Vowel-like filter.
Morph The Morph knob moves LP → BP → HP → Notch.
Comb + / Comb - Comb filters (Morph = damping).
Dual Peak / Dual Notch Two peaks / notches (Morph = spacing).
Vowel Vowel filter (Morph = A → E → I → O → U).
Phaser Phaser-style (Morph = stage spread).

With Formant / Vowel selected, a Voice slider appears in place of Stages. It sets the voice size (left = child, about 1/4 = woman, middle = man, right = large).

6. MOD page

MOD page

The MOD page holds everything that adds movement: envelopes, LFOs, the Mod Matrix and macros.

ENVELOPE

Choose the envelope with the tabs.

Tab Details
AMP Volume envelope.
FILTER Filter 1 cutoff envelope (the same one as on the FILTER page).
NOISE NOISE volume envelope. Not used while Follow AMP ENV is on in NOISE on the OSC page (the knobs are dimmed). Sustain defaults to 1.0 (full).
FREE1-4 General-purpose envelopes, used as Mod Matrix sources and by OSC TRIGGER.
PITCH Pitch envelope.

The controls are Delay / Attack / Hold / Decay / Sustain / Release (DAHDSR) plus a Curve for Attack / Decay / Release. The AMP tab also has Level right of Sustain (the volume of each voice, 0-100%, default 100% = the sound as before; 1.6). The Mod Matrix destination Voice Level is added to this knob. Turn on Sync for a stage to set its time in note values (1/4 etc.). An Attack turned fully left rises in 0.1 ms (with 0.1ms Attack On on the GLOBAL page; 1 ms when Off). Whether a retriggered note restarts from zero or continues from the current level is set with Env Start on the GLOBAL page (chapter 9). You can also edit on the screen:

FREE ENV Custom (MSEG)

FREE1-4 switch between ADSR (set with the knobs) and Custom (draw your own).

Action Result
Click an empty spot Adds a point (up to 128).
Drag a point Moves it. The end points move vertically only.
Drag the ◆ between points up / down Changes that segment's curve.
Right-click a point Sustain point (holds here while the key is down) / Loop start (repeats from here to the sustain point) / Delete point
Right-click menu Load shape (ADSR / Pluck / Swell / Ramp Up / Ramp Down / Gate 1/16 x4 / Wobble Loop), No sustain (one-shot), No loop

With Sync on, the time axis is in beats, you can pick the length (1/16 to 8 Bars) and points snap to the beat grid (hold Shift to move freely). Without Sync, hold Shift to snap to the grid.

LFO

There are six LFOs, one for each of OSC1-6 (LFO 1 = OSC1's LFO). The Wave and Mode drop-downs sit at the right end of the LFO 1-6 tab row (1.6; they belong to the LFO that is open).

Control Details
Wave Sine / Triangle / Square / Saw / S&H / Reverse Saw / Smooth Rnd / Noise / Custom
Rate Speed (Hz).
Phase Start position (0-360°).
Skew Leans the wave forward (Triangle → Saw). 0% = unchanged.
Delay Time from the key press until the LFO starts.
Fade Time for the LFO to fade in.
LFO→Pitch How much this LFO moves the pitch of its OSC directly (±100% = ±12 st, default 0 = the sound as before; 1.6). For vibrato. The Mod Matrix destination LFOn > Pitch Amt is added to this knob.
LFO→Cut How much this LFO moves the filter cutoff directly.
Mod Amt Overall depth of this LFO's modulation.
Mode Free (runs freely) / Retrig (restarts on each note) / Host (locked to the DAW bar position) / One Shot (plays once per note)
Sync Set the speed in note values (1/8 etc.).
Step: Instant Right of Division. In Mode Host while playing, when the division changes (the Division knob, automation or a Mod Matrix Step): off (Wait, default) waits for a bar-aligned point, on switches at once (1.6, see "Modulating tempo-synced rates and times" below).
Sync (under Delay / Fade) Set Delay / Fade in note values.

With Custom you can draw one LFO cycle on the screen.

MOD MATRIX

A table that sets what moves (source), what is moved (destination) and by how much (range). There are 40 slots, shown 10 rows at a time; switch pages with 1 - 10 / 11 - 20 / 21 - 30 / 31 - 40 at the top right. A small dot on a page button means that hidden page has slots in use. When ASSIGN or the right-click Modulate with creates a slot, the table switches to the page with that slot. The page you were on is remembered when you close and reopen the window (it is not saved in the song).

Slots 21-40 were added in 1.6. Songs and presets from 1.5 and earlier load with slots 21-40 all Off (the sound does not change). AI SOUND can use all slots 1-40 when PARAMS is Full or higher (chapter 11).

Column Details
ON Turns the slot on/off without losing its settings. Off keeps the source, range and destination but stops the modulation (the row is dimmed), handy for A/B-ing a single slot.
SOURCE What does the moving (table below).
RANGE How much. The upper handle on the slider sets the top of the range, the lower handle the bottom (double-click = automatic). The amount is shown on the right.
CURVE How the source is used: Bi-Linear + (−1 to +1 as it is) / Bi-Linear - (inverted) / Uni-Linear + (0 to 1) / Uni-Linear - (1 to 0, strongest when the source is 0). Below the curves, the CURVE menu also has Sync: how this slot moves a tempo-synced rate or time (see "Modulating tempo-synced rates and times" below). When the destination is such a knob, a small tag on the right of the box shows the current Sync (SM / ST / ST. / STT / ALL).
CONTROL A second source that scales this slot (e.g. the LFO only works as far as the Mod Wheel is raised).
DESTINATION What is moved: almost any parameter of the oscillators, filters, envelopes, EQ, effects and more. A click opens the picker window (below).

Choosing a CURVE: for sources that go from 0 to 1 (envelopes, Velocity, Mod Wheel, Aftertouch, Macros), use Uni-Linear +: nothing moves at 0, and the destination moves by up to Range. With BI-LINEAR the destination stays shifted by −Range while the source is 0 (on pitch, the note stays out of tune). Sources that swing up and down, such as LFOs, stay on Bi-Linear + and move ±Range around the knob value.

The ◀ ▶ that appear at the edges of a drop-down while hovering, and the mouse wheel over it, step to the previous / next item. The SOURCE and CONTROL menus are grouped by type (LFO ▸, ENV ▸, MIDI ▸ …).

The DESTINATION picker (1.6): there are more than 380 destinations, so a click on DESTINATION opens a small window with a search field next to the row instead of a long menu.

Modulating tempo-synced rates and times (Sync)

When an LFO Rate, an FX Rate / Time / Decay, an envelope Attack / Decay / Release or an LFO Delay / Fade has Sync on (set in note values such as 1/4), each slot decides how the Mod Matrix moves it. Open the CURVE drop-down: the five Sync choices are below the curves.

Sync What it does
Smooth A smooth multiplier, faster / slower (longer / shorter). Range ±100% = ±4 octaves (1/16 to 16 times). It leaves the note grid (no longer on the beat).
Step Jumps between note values (1/4 → 1/8 → 1/16 …, straight notes only). About one step (×2) per 25% of Range.
Step + Dot Straight and dotted notes (1/8. etc.).
Step + Triplet Straight notes and triplets (1/8T etc.).
Step (All) Straight, dotted and triplet notes (the finest steps). The default for new slots.

Songs and presets from before 1.6 load with every Sync set to Smooth. OSC LFO Rates sound as before. FX Rates / Times used to ignore the Mod Matrix while Sync was on; songs with such a slot start moving (as Smooth) in 1.6.

Sources

Source Details
LFO1-6 The per-OSC LFOs.
ENV Amp / ENV Filter / ENV Filter 2 / ENV Noise / ENV Pitch / Free ENV1-4 Envelopes.
Velocity / Note / Aftertouch Key velocity / pitch / aftertouch.
Mod Wheel / Pitch Bend / Expression Wheels and pedal (Expression = CC#11; CC#4 is accepted too).
OSC1-6 Out The oscillator's audio output itself. It moves at audio rate, giving FM-like effects.
Macro 1-6 The macro knobs.
Random A random value per note (fixed while the note plays).
Alternate +1 / −1, swapping on every note.
Gate 1 while a key is held, 0 when released.
Constant (On) Always 1. Use it to offset a destination by the Range, or together with CONTROL.
Arp Mod 1-4 The current value of the MOD lanes (FREE MOD) on the ARP page.
External The level of the sidechain input (0 to 1). Route another track to this plugin's sidechain input in your DAW and set Attack / Release / Gain in EXTERNAL INPUT in MIDI (SOURCES on the OSC page, chapter 10). Open the filter with a kick, widen the Detune on a snare and so on. It is a 0-to-1 source, so use a UNI-LINEAR curve.

Assigning by clicking knobs (ASSIGN)

Right-click an LFO / ENV tab (LFO 1, AMP, FREE1 …) for this menu (macros have the same items on the knob's right-click menu). A left-click on a tab still just opens that tab.

Since 1.6 the other sources shown on screen have the same menu:

Right-click Source
An OSC 1-6 row in SOURCES on the OSC page OSC1-6 Out (the rest of the menu is the OSC copy / paste as before)
The two wheels left of the keyboard Pitch Bend (left) / Mod Wheel (right). A right-click does not move the wheel
The VEL / NOTE / AT buttons at the right end of the keyboard (a click opens the same menu) Velocity / Note / Aftertouch
The MOD1-4 tabs in the ARP page display (and the top of the right-click menu inside a MOD lane) Arp Mod 1-4
EXTERNAL INPUT under MIDI in SOURCES on the OSC page (Level meter, hint text, empty part of the panel) External

A right-click on the keys themselves still latches (holds) that key as before (Velocity / Note / Aftertouch are on the three buttons to the right).

Item Details
Assign LFO1 to Knobs Enters the assign mode for that source. A banner appears at the top; on any page, clicking a knob connects it through a free Mod Matrix slot (the knob's value does not move; the amount is the Default Amount of Modulate with, initially 0%, shown as a dashed ring and cable). Drag a knob up / down to set that slot's amount. Choose the item again (Stop Assigning), press Esc or click the banner to finish.
Remove All Assignments of LFO1 (n) Removes every slot of that source (one ↶ brings them back).
Show Mod List... Opens the MOD LIST window (below).

The LFO tab menu continues with copy / paste / swap / reset for the LFO.

Cables and MOD LIST

You can see which knob is moved by which source as slightly sagging cables (display only, the sound does not change). Cable colours follow the kind of source (LFO = purple, ENV = green, MACRO = amber, others = blue-grey). An end on a page that is not shown goes to a tag under that page's button in the header (▲ MOD etc.).

How Cables shown
Hold Ctrl (no click) over a knob The cables connected to that knob, with an amount label (e.g. LFO1 → Filter1 Cutoff 35%).
Hold Ctrl over an LFO / ENV tab or a macro knob All cables from that source. The LFO / ENV tab button lights up in the cable colour.
Hold Ctrl over an OSC 1-6 row, a wheel, an ARP MOD1-4 tab, the EXTERNAL INPUT meter or the VEL / NOTE / AT buttons right of the keyboard (1.6) All cables from that source. The OSC row, the MOD tab and the VEL / NOTE / AT button light up. With the keyboard set to Hide in VIEW, Velocity / Note / Aftertouch cables start, like the wheels', at that slot's SOURCE in the Mod Matrix (the ▲ MOD tag on other pages).
Hold Ctrl for 0.4 s away from knobs and sources All cables of the current page. They disappear when you release Ctrl (a quick tap such as Ctrl+Z in your DAW shows nothing).
Turn on CABLES in the header All cables of the current page stay visible (remembered per computer). Ctrl + a knob on top of that shows that knob's cables strong with labels and dims the others.

A slot with 0% amount (connected, but not changing the sound yet) is shown as a thin dashed cable and a dashed ring around the knob. When all cables are shown, labels appear only on the cable near the mouse so that many cables stay readable. "Cables of the current page" are those with at least one end visible on that page (cables with both ends on other pages are not shown).

MOD LIST (header button, right-click on a macro knob, or right-click on an LFO / ENV tab) is a window with one row per Mod Matrix slot in use (SOURCE and DESTINATION both not Off), in slot order. It scrolls when there are many rows.

Column Details
Number The slot number (the dot shows the cable colour). Click it to go to that row of the MOD MATRIX on the MOD page.
Small knob The slot's RANGE (upper end). Drag to change, double-click for 0%.
Source → destination Click the destination name to go to the page (and tab) of its knob. Destinations without a knob go to the MOD MATRIX row.
% / curve The amount ("low..high%" when the lower end is set by hand) and the CURVE (BI + / UNI + etc.). For a tempo-syncable rate or time, the Sync below it (Smooth / Step / Step . / Step T / Step All).
× Removes the slot (undo with ↶).

Hovering a row shows that slot's cable even when CABLES is off. Slots whose ON is off are shown dimmed. Drag the title to move the window; × at the top right closes it.

MACROS

Six macro knobs. Assign one macro to several Mod Matrix slots and one knob moves many parameters together. Double-click a name to rename it (saved with the preset).

7. FX page

FX page

FX CHAIN

The FX CHAIN on the left lists the 26 effects in the order the sound passes through them.

The rack (v1.6)

The right side of the FX page is a rack: the panels of all effects that are on are stacked from top to bottom in chain order (the Parametric EQ is one of them). Below them, after an END line, FINAL EQ and LIMITER are always shown (dimmed while they are off). With no effect on, the rack says "Turn on an effect in the FX CHAIN list" above the END section.

Effects that are off use almost no CPU. Most effects have a Mix control (blend with the dry sound).

Heavy effects: Conv Reverb, Key Bloom and Multiband use a lot of CPU. If things get heavy, use fewer effects or lower Quality (Live) or FX Quality in GLOBAL (SOURCES on the OSC page).

The effects

EQ (parametric EQ)

A 6-band EQ. Because it sits inside the FX chain, it can be moved and modulated from the Mod Matrix (destinations EQ1-6 Freq / Gain / Q).

Drag the numbered points on the screen to change frequency and gain. Below, choose each band's type (Off / Low Pass / Band Pass / High Pass / Notch / Low Shelf / Peaking / High Shelf), slope (−12 / −24 / −48 dB/oct) and on/off.

The EQ panel shows the EQ inside the FX CHAIN (CHAIN EQ). (v1.6) Like the other effects, the EQ has an on/off switch (the dot in the FX CHAIN row and at the right of its panel title); when it is off, the sound passes the EQ unchanged. Each band's own On works as before. Songs and presets made before v1.6 open with the EQ on. The FINAL EQ at the end has its own panel in the END section of the rack; click the FINAL EQ row at the bottom of the FX CHAIN to go there (v1.6).

Distortion

Effect Main controls Details
Distortion Type (Soft Clip / Hard Clip / Tube / Fold / Custom), Drive, Output, Mix, Asym, Bias, Warp Distortion. With Custom you draw your own curve with points on the screen (right-click to copy the curve of another Type). Asym = different distortion for the upper and lower halves, Bias = adds DC to push it to one side, Warp = lifts quiet parts (+, harder) or pushes them down (−, softer). These three work with every Type.
Saturator Type (Tape / Tube / Transformer / Warm), Drive, Tone, Output, Mix Gentle saturation that makes the sound fuller and warmer.
Bitcrusher Bits, Downsample, Mix Gritty sound from lower bit depth and sample rate.
Simulator Mode, Size, Tone, Mix, Output Adds the character of a speaker or device (table below). Load a User IR with Load IR....

Cleaner distortion (v1.1): Distortion and Saturator follow FX Quality in GLOBAL (default ×2): they run at 2x / 4x internally and use anti-aliased curves (ADAA). The harsh, unrelated grit that distortion normally adds (aliasing) is greatly reduced, so even high notes stay clean when pushed hard. If things get heavy, set FX Quality to Off for the original, lighter processing (chapter 9).

Simulator modes:

Group Modes
Cabinet Speaker 8in / Speaker 10in / Combo 1×12 / Cabinet 2×12 / Cabinet 4×12 / Bass 1×15 / Bass 2×15 / Open Back
Device Small Radio / AM Radio / Telephone / Cell Phone / Megaphone / Walkie-Talkie / TV Speaker / Laptop / Earbuds
Bandwidth Bandwidth 16k / 11k / 5.5k / 3k
Tone Loudness / Smile / Mid Push / Air / Bandpass / High Only / Valleys / Hollow / Resonant Tube
User User IR (your own WAV, such as a cabinet IR)

Resonance

Effect Main controls Details
Resonator Type (String / Tube / Plate / Membrane), Pitch (Played Notes / Fixed), Note, Decay, Damping, Mix, Output A pitched resonating body, tuned to the notes you play or to a fixed Note.
Key Bloom Source (Scale / Played Notes), Key, Scale, Bloom, Tightness, Low / High, Fine, Octaves, Octave Shift, Octave Tilt, Output Pitched resonance that makes the sound ring in a key and scale (or with the notes you play). It can turn noise or wobbling sounds into something that follows the song's key. Bloom = blend of dry and resonance (above 100% the resonance gets even stronger), Tightness = sharpness of the resonance (higher = clearer pitch and longer ring), Low / High = note range, Octaves = which octaves ring (All / Played Oct / Played ±1 / Played ±2).

Modulation and width

Effect Main controls Details
Chorus Rate, Shape, Voices, Depth, Delay, Feedback, Spread, Mix Chorus. Shape (v1.5) = the LFO waveform. Sine = the original smooth movement / Triangle = a linear sweep / Soft Tri = a triangle with rounded corners / Square = a rounded square (jumps between two values) / Saw Up, Saw Down = ramps / Random = glides to a new random target every cycle / Custom = draw your own. With Custom the LCD on the left becomes the drawing screen (same as the LFO Custom on the MOD page: drag points, double-click to add or remove a point, drag a segment up or down to curve it, right-click for templates, grid and flips). The drawn shape is saved with the preset and the song. Voices (v1.6) = the number of chorus lines (1 / 2 / 3 / 4 / 6 / 8). 1 = the original single line (the classic vintage design; old songs and presets keep their sound). More voices layer lines with evenly spaced LFO phases and slightly different delay times, for a thicker modern ensemble. With 2 or more voices, Spread also sets how far the lines are spread from left to right (0% = all in the centre, 100% = hard left to hard right). The level is matched to the single line, and Feedback is applied to the average of all lines, so more voices never make it run away (it just gets smoother). Changing the number while a sound is playing switches smoothly.
Hyper Rate, Shape, Unison, Detune, Retrig, Mix Stacks and moves copies of the sound for thickness. Shape (v1.5): the same 8 shapes as the Chorus; Random moves every voice differently, Custom is drawn on the LCD.
Flanger Rate, Shape, Depth, Delay, Feedback, Spread, Mix Flanger. Shape as on the Chorus.
Phaser Stages (2-12), Rate, Shape, Depth, Center, Feedback, Spread, Mix Phaser. Shape as on the Chorus.
Dimension Size, Mix Natural stereo width.
Pan Position, Depth, Rate, Sync, Step: Instant, Shape, Phase Auto-pan. Step: Instant (v1.6), right of Division: when the division changes while Sync is on (the Division knob, automation or a Mod Matrix Step), off (Wait) waits for a bar-aligned point and on switches at once (chapter 6, "Modulating tempo-synced rates and times"; turn it on when the switch itself makes the rhythm, as in a wobble).

Effects with a Rate can be synced to note values with Sync. With FX Quality at ×2 / ×4, Chorus and Flanger use a more accurate interpolation while modulating (the highs stay brighter).

Delay and reverb

Effect Main controls Details
Delay 1-3 Time (or a note value with Sync), Feedback, Ping-Pong, Offset, Stereo Offset, Filter (Type / Cutoff / Resonance), Swap L/R, Mix Three delays. Ping-Pong bounces left and right; Swap L/R swaps the sides. Offset moves the delay time earlier or later (it works with Sync too, for repeats that push or lay back while staying in time). Stereo Offset gives the two sides different times for a blurred width.
New in v1.1: Position (where the Filter sits: Out = on the output only / Loop = inside the feedback, so each repeat gets darker with LP or thinner with HP; inside the loop the Resonance is tamed so the repeats never build up), Mod (tape-style pitch wobble, a mix of slow and fast movement), Diffuse (smears the repeats; it gets denser with every pass and melts into a reverb-like wash), Drive (gentle saturation inside the feedback; louder repeats get rounded off and stay under control). New sounds start slightly analog (Position Loop, Mod 12%, Drive 15%); older songs and presets load with the original values (Out, 0, 0).
Reverb / Reverb 2 Type, Pre-Delay, Size, Decay (can sync), Damp, Mod, Width, Low Cut, High Cut, Filter, Mix Two reverbs. Type (v1.1): Smooth = a smooth, warm reverb with a diffused onset, highs that fade naturally ahead of the Decay, and movement inside the tail / Classic = the original reverb. Mod = how much the tail moves (higher gives a chorus-like width). On Classic, 25% is the original (very subtle) movement; above 25% it gets deeper and faster (v1.1.1; 25% and below sound exactly as before). Higher Damp makes the highs fade sooner for a darker tail. New sounds start with Smooth and Mod 35%; older songs and presets load as Classic with Mod 25% (the original movement).
Conv Reverb IR (Room / Hall / Plate / Cathedral / Spring / User File), Pre-Delay, Low Cut, High Cut, Mix, Output Reverb using the response of a real space (IR). Load your own IR (WAV / AIFF / FLAC) with the Load IR... button; the IR then switches to User File.

Dynamics

Effect Main controls Details
Transient Attack, Sustain, Speed, Length, Output, Mix Strengthens or softens the attack and the tail.
Compressor Threshold, Ratio, Attack, Release, Makeup, Knee, Mix Compressor. Knee (v1.1) = the compression eases in over this range (dB) around the Threshold (0 = a hard knee, as before). The curve on the screen rounds off by the same amount.
Multiband Depth, Time, Upward, Downward, In / Out Gain, Low / Mid / High Gain, Low / High Crossover 3-band compressor that lifts quiet parts and holds down loud ones, for a bright, dense sound.
Sidechain Source (Internal / External), Depth, Rate, Curve, Attack, Release, Threshold, Ratio, Ext Release Rhythmic volume ducking ("pumping"). Internal follows the song tempo automatically (Rate = interval, Release = recovery length, Curve = recovery shape). External follows the DAW's sidechain input, such as a kick (Threshold / Ratio / Ext Release). Attack and Depth are used by both.
Pre Limiter On, Input, Ceiling, Release, Attack, Soft Clip, Auto Release, Stereo Link, Look / Look Time (v1.5) A second limiter you can place inside the FX CHAIN, with the same controls and behaviour as the final LIMITER. The whole FX CHAIN comes before the MASTER volume, so you can set the ceiling with Pre Limiter and then the overall level with MASTER (the usual "limiter → volume" order of most synths). Like any other effect, drag it anywhere or put it in parallel (it starts second to last, just before FILTER; in v1.5 it was last). Off by default. If Look (lookahead) is on in both Pre Limiter and the final LIMITER, the delay is the sum of both. (v1.6) When Look is on, everything that does not pass through Pre Limiter (sources whose FX In is Direct Out, sources that enter the chain after Pre Limiter, and the other effects and the dry signal of a parallel (‖) block) is delayed by the same amount, so all sounds stay in time (in v1.5 these sounded early by the lookahead time). Tempo-synced effects placed after Pre Limiter (such as Trance Gate) still run early by the lookahead time (up to 5 ms). (v1.6) Pre Limiter Input / Ceiling / Release / Soft Clip are Mod Matrix destinations (FX ▸ Pre Limiter). Moving Input with an LFO or envelope changes how hard it squashes (loudness), and moving Ceiling downwards turns the limiter into a level wobble (tremolo- or ducking-like).

TRANCE GATE

A step gate that chops the sound. While the song plays, it follows the song's beat.

Control Details
Rate Length of one step (note value).
Steps Number of steps (1-32).
Length How much of each step sounds.
Depth Depth of the chop.
Attack / Release How each step starts and ends.
Mix Blend with the dry sound.

On the screen, click a step to turn it on/off and drag up/down to change its level. Right-click for patterns (Default / All On / Clear / 1/8 Pulse / Offbeat / Invert / Random). The step pattern is saved with the sound.

FILTER (v1.6)

A filter you can place in the FX CHAIN. It is the same filter as Filter 1 / 2 on the FILTER page: with the same Type, Cutoff, Resonance, Drive and Morph it sounds the same (the same 19 types). It works on the mixed (stereo) sound, not per voice. Its default position is last (after Pre Limiter), and it is off by default.

Control Description
Type Filter type (Lowpass / Highpass / Ladder / Diode / Scream / Comb / Vowel / Phaser and more, as on the FILTER page)
Cutoff / Resonance Cutoff and resonance. The display on the left shows the frequency response (and, while the LFO or ENV moves it, the current cutoff as a line and a dot)
Input How hard the sound hits the filter (−12 to +24 dB, default 0 dB). The sound is boosted before the filter and the same gain is taken off after it, so the volume stays about the same and only the Drive / resonance saturation changes. The FX chain receives a quieter signal than Filter 1 / 2 on the FILTER page, so if the same Drive sounds weaker here, raise Input (with one note, Ladder at Drive 60% and Input +11 dB sound almost the same as the voice Filter 1; chords reach the FX louder, so use less). Even with heavy saturation (e.g. Ladder at a high Drive) the level is matched automatically, so changing Input keeps the volume about the same and only changes the saturation. Types that do not saturate (Lowpass etc.) sound the same, so the knob is dimmed like Drive. The envelope follower (ENV) and the dry part of Mix use the sound before Input
Drive / Morph As on the FILTER page (the knob is dimmed for types where it has no effect)
Stages / Voice The same type-specific settings as on the FILTER page, to the right of Morph. With Allpass: Stages (1-32 stages, default 2; more stages delay the lows more, for a laser-like zap). With Formant / Vowel, a Voice slider in the same place (voice size: left = child, about 1/4 = woman, middle = man (default), right = large). With other types, Stages is shown dimmed and cannot be used
Mix Blend with the dry sound
LFO: Sync / Rate / Division Speed of the LFO that moves the cutoff. With Sync on it follows the song tempo (Division = length of one cycle) and locks to the song position while playing
LFO: Step: Instant (v1.6) Right of Division. When the division changes while playing (the Division knob, automation or a Mod Matrix Step), off (Wait, default) waits for a bar-aligned point and joins smoothly, on switches at once (the phase may jump; turn it on for wobbles that switch "faster from this beat". Chapter 6)
LFO: Shape Sine / Triangle / Soft Tri / Square / Saw Up / Saw Down / Random
LFO: Depth How far the LFO moves the cutoff (+/- octaves)
LFO: Phase Offset of the right channel's LFO (0° = both sides together, 180° = opposite; a stereo movement)
ENV: Attack / Release Speed of the envelope follower (it follows the level of the sound coming into this effect)
ENV: Amount How far a loud input moves the cutoff (+/- octaves; + opens like an auto-wah, - closes)
ENV: Gain Sensitivity of the follower (level x Gain = 1 gives the full Amount)

The Mod Matrix has the destinations FX Filter Cutoff / Resonance / Drive / Morph / Mix / LFO Rate / LFO Depth / ENV Amount / Input (FX ▸ Filter).

FINAL EQ / LIMITER

Details
FINAL EQ A 6-band EQ after all effects and before the MASTER volume, for final shaping. It can be turned off. The graph is on the left (drag the points); type, slope and on/off for each band are on the right.
LIMITER The very last limiter, after the MASTER volume. Keeps the output from getting too loud. Input, Ceiling, Release, Attack, Soft Clip, Auto Release, Stereo Link and Look / Look Time. Attack sets how fast the level starts to go down (0 = instant, which can distort low notes). A little slower means less distortion and more punch at the start of each note (the very start may go slightly above Ceiling; the always-on safety limiter at the end protects you). New sounds start at 2 ms; older songs and presets load with 0. With Look (lookahead) on, the sound is delayed by Look Time (0.1 to 5 ms) so the limiter can start turning down before a peak arrives (the least distortion). The plugin reports this delay to your DAW, which compensates for it automatically. However, when you switch Look on or off or change Look Time, some DAWs may drop out for a moment or only apply the new delay after you restart playback, so it is best to set it while building the sound and not change it during playback. When you play live, the sound is delayed by Look Time.

8. ARP page

ARP page

The ARP page brings together the chord functions (CHORD) and the arpeggiator (ARP) that process the notes you play.

SIGNAL FLOW

The strip at the top shows the flow: keys → CHORD → ARP → SYNTH.

Part Details
CHORD: Memory / Pads Turn the chord functions on or off (see CHORD below).
ARP: On Turn the arpeggiator on or off.
Chord/Arp Mode Chord -> Arp = chords made by the chord functions are passed to the arpeggiator. Independent = they run separately.
Key / Scale The song's key and scale, used by the chord pads and to snap arpeggiator notes to the scale. Chromatic = no snapping (as before).
Lock Scale Lock. On (default): arpeggiator notes snap to the scale, the chord pads use chords of the scale, and keys outside the scale are greyed out on the on-screen keyboard. Off: the Scale is not used (the same as Chromatic; the chord pads use major chords of the Key, and no keys are greyed out).

With Lock on, while a chord is sounding from the chord pads or Chord Memory, a scale that fits that chord is used instead (for both the arpeggiator snapping and the greyed-out keys). If all of the chord's notes are in the Key / Scale, nothing changes. If not (a borrowed chord, for example), it uses the scale starting on the chord's root that contains all of its notes and shares the most notes with the song's scale (for example, E in A minor → E Phrygian Dominant, B♭ in C major → B♭ Lydian). When you release the chord, it goes back to the Key / Scale.

Turn on Keys (with Lock on) and the notes you play on the keyboard that do not go through the pads, Chord Memory or the arpeggiator also snap to the current scale (to the chord's scale while a pad is held). Notes outside the scale move to the nearest scale note (down when equally close). Off by default.

There are 33 scales: the basics (Major, Minor, Dorian…) plus Japanese (In), Hirajoshi, Ryukyu, Pelog, Iwato, Kumoi, Epic, Romantic and more. The list is in the appendix.

When a scale is selected (and Lock is on), the arpeggiator's notes (after the OCT / PITCH lanes) snap to it. Notes shifted up snap up, notes shifted down snap down, and unshifted notes go to the nearest scale note. Notes you play with the arpeggiator off sound as played (greyed-out keys still play).

CHORD

Memory (chord lock)

Plays a stored chord shape from a single key, transposed so that the key you press is the root.

  1. Choose a slot with Slot.
  2. Press LEARN CHORD, then play the chord on the keyboard.
  3. Turn Memory on: one key now plays that chord.

The stored chord appears on the MEMORY tab of the CHORD MEMORY screen on the right.

Turn on Legato Chords (right of Slot) and pressing another key stops the previous key's chord and replaces it with the new one (notes that belong to both chords keep ringing). Releasing the key whose chord was replaced does not stop the chord that is sounding. Off (the default): chords stack until each key is released. The chord pads always replace the previous chord, whatever this switch is set to.

Pads (chord pads)

Turns one octave of the keyboard (12 keys) into pads that play the chords of the scale.

Control Details
Zone The first key of the pad octave (default C2). The zone is coloured on the keyboard at the bottom.
Type Triad / 7th / 9th
Voicing Smooth = moves to the closest shape from the previous chord (voice leading). Fixed = keeps the shape set by Inv.
Inv Inversion (Root / 1st / 2nd / 3rd).
Octave Pitch (the root starts around C3).
Bass Adds the root an octave lower.

ARPEGGIATOR

Control Details
Pattern Note order (table below).
Play Loop = repeats / One Shot = stops after one cycle / One Shot + Hold = holds the last note until the key is released.
Sync On = speed in note values (Division); off = Rate in Hz.
Rate / Division Speed.
Octaves How many octaves it spans.
Gate Length of each note within its step.
Strum Spread time for the Strum patterns (0-200 ms).

Patterns:

Pattern Details
Up / Down / Up/Down / Up/Down (Repeat) Rising / falling / back and forth (with or without repeating the end notes).
As Played In the order played.
Random Random.
Chord All held notes together.
MIDI Pattern Plays a loaded MIDI file pattern (see MIDI PATTERN).
Converge / Diverge Outside in / inside out.
Thumb / Pinky The lowest / highest note alternates with the others.
Trill Alternates neighbouring notes.
Strum Up / Strum Down / Strum Up/Down Notes slightly staggered, like a guitar strum.

FEEL

Control Details
Swing Delays the off-beats for a swung rhythm.
HUMANIZE: Timing / Velocity / Gate Small random variations of timing / velocity / length for a human feel.
Phase Retrig = restart on every key press / Host = follow the song's bar position / Free = keep running.
Offset Shifts the starting step.

ARP PATTERN (step lanes)

The screen on the right lets you draw per-step values in lanes. Switch lanes with the tabs.

Lane Details
NOTES Shows the notes the arpeggiator plays.
VEL Velocity (0-100%).
LEN Length (10-200%, multiplied by Gate).
REST Rests.
OCT Octave (−2 to +2).
PITCH Semitones (−12 to +12).
RATCH Plays a step 1-4 times.
SLIDE Connects smoothly to the next step (with Mono it glides with portamento).
ACC Accent: louder, with a deeper filter envelope (amount = the Accent knob).
MOD1-4 FREE MOD: moves any parameter by step values (below).

FREE MOD (MOD1-4)

The MOD lanes move a parameter with per-step values. At the top right of the lane, choose the destination (the same list as the Mod Matrix) and the amount (−100 to +100%). Glide moves smoothly to the next step. The MOD lane values can also be used as the Mod Matrix sources Arp Mod 1-4 and by OSC TRIGGER.

303 knobs

The row at the bottom of the screen is a set of shortcuts for 303 style bass.

Knob What it actually moves
Cutoff / Resonance Filter 1 Cutoff / Resonance
Env Mod / Decay Filter 1 ENV→Cutoff / filter envelope Decay
Accent Strength of the ACC lane
Slide Portamento time (works with Mono + the SLIDE lane)
Drive Filter 1 Drive (dimmed for filter types where it has no effect)
Tune Overall transpose (Master Transpose)

Set Filter 1 to Diode or Ladder and turn on Mono in GLOBAL (SOURCES on the OSC page) for a classic 303 sound.

MIDI PATTERN

MIDI file patterns used when Pattern is MIDI Pattern.

  1. Choose a slot with Slot.
  2. LOAD MIDI FILE loads a MIDI file (.mid).
  3. CLEAR empties the slot.

The pattern is transposed so that the lowest note in the MIDI file lands on the lowest key you hold. Patterns are saved with the sound.

9. GLOBAL

GLOBAL

GLOBAL opens on the right of the OSC page when you click GLOBAL at the bottom of SOURCES (below the divider; since 1.6, before it was the GLOBAL page). MIDI MONITOR and CUT GROUP moved to MIDI (chapter 10). GLOBAL holds settings for the whole sound and the tools for making your own waves (import, additive and resynthesis).

PITCH BEND

Control Details
Range Down / Range Up How many semitones pitch bend moves down / up (0-24).

PORTAMENTO

Glides the pitch from one note to the next.

Control Details
Mode Off / Norm, Fix / Norm, Var / Fing, Fix / Fing, Var
Time Glide time (0-10 s).
Curve Shape of the glide.

DRIFT / BURST

Control Details
Drift Slow random pitch drift per oscillator, for analog-style instability.
Burst Adds a short "pop" at the moment of each note-on.
0.1ms Attack (v1.1) When On, an envelope Attack turned fully left rises in 0.1 ms instead of 1 ms, for snappier kicks and plucks. New sounds start On; older songs and presets load Off.

POLYPHONY / MONO

Control Details
Polyphony How many notes can play at once (1-64).
Mono Single-note playing (for bass and leads).
Retrigger In Mono, the next note restarts the envelopes. Off = legato playing continues the envelopes.
Same Note When the same key is played again: Cut = stop the previous note / Overlap = let its tail ring on.
Env Start (v1.1) When a note is retriggered while still sounding: Zero = envelopes restart from zero, and the oscillator phase and Retrig / One Shot LFOs restart too (after a 3 ms fade, so it does not click) / Level = envelopes continue from the current level (as before). New sounds start with Zero; older songs and presets load with Level.

MASTER

Control Details
Transpose Overall transpose (semitones).
Tune Overall fine tuning (cents).

WAVETABLE (quality)

Control Details
Rolloff Slightly softens the very highest harmonics to reduce harshness and aliasing (default 15%).
Quality (Live) Oversampling while playing (Off / ×2 / ×4). The waveforms are already built so the highs do not alias, so Off is usually enough. Higher settings use more CPU (a safety net for extreme sound design).
Quality (Render) Quality when rendering offline (Same as Live / ×2 / ×4). While rendering, the higher of Live and Render is used.
FX Quality (v1.1) How much faster Distortion / Saturator run internally (Off / ×2 / ×4, default ×2). At ×2 and above they also use anti-aliased curves, and Chorus / Flanger use a more accurate interpolation. While rendering, ×2 becomes ×4 automatically. Use ×4 for an even cleaner lead, or Off (the original processing) if things get heavy. Saved with each sound. Older songs and presets also load at ×2 (less grit from Distortion / Saturator, almost no change in level).

If it feels heavy: first try Quality (Live) at Off, then FX Quality at Off if it is still heavy. Rendered audio is set by Quality (Render), so lowering Live does not change your bounces.

IMPORTED WAVEFORMS

Eight slots for single-cycle WAVs (one period of a waveform). Since 1.6 this is a single row: choose a slot (with its name) in the Slot drop-down; the buttons work on that slot. Imported waves are used as User 1-8 on the oscillators.

Button Details
IMPORT... Load a WAV file.
×4 / ×3 / ×2 Extract several cycles from one file into this and the following slots (for Wave A-D morphing).
CLEAR Empty the slot.

ADDITIVE OSCILLATORS

An additive editor where you draw the level and phase of each harmonic (8 slots). Since 1.6 GLOBAL only shows one row (Slot drop-down, name, EDIT...); EDIT... opens the editor in a window (close it with ×, Esc or a click outside). When an oscillator's Wave A is Add 1-8, the EDIT button at the top right of its waveform display opens it too. In the window: The waves are used as Add 1-8 on the oscillators.

Part Details
Slot / Name Slot and name.
PRESET Load a preset harmonic layout.
CLEAR Clear everything.
AMP / PHASE Draw harmonic levels / phases.
Smooth Smooths the drawn harmonics.
ANTI-RING Reduces overshoot (ringing) at the corners of the wave. Turn it off if the sound gets muddy.

The screen shows harmonics 1-128; drag with the mouse to draw.

RESYNTHESIS

Analyses a recording (WAV) into a wavetable with many frames that change over time (6 slots). The results are used as Resynth 1-6 on the oscillators and on NOISE.

Part Details
IMPORT... / CLEAR Load a sound / empty the slot.
Frames Number of frames for the next import or re-analysis.
Phase Aligned = harmonic phases locked to the fundamental (smooth morphing).
Root Original pitch of the sound. Auto = detect.
Pitch → / Level → EXPORT Export the recording's pitch / level movement to a Free ENV (Custom) and connect it in a free Mod Matrix slot.

The screen on the right shows how harmonics 1-64 and the level change over time.

When you use a recording, please make sure you have the right to use it.

10. MIDI

MIDI

MIDI opens on the right of the OSC page when you click MIDI at the bottom of SOURCES (since 1.6, before it was the MIDI page). It holds MIDI LEARN, EXTERNAL INPUT, MIDI MONITOR (shows incoming MIDI) and CUT GROUP (moved from chapter 9). MIDI LEARN assigns the knobs and faders (CCs) of your MIDI controller to WAV3+CORE's knobs (MIDI Learn).

Assigning

  1. Press LEARN.
  2. Click the knob you want, on any page.
  3. Move a knob on your MIDI controller.

You can also right-click a knob, choose MIDI Learn and then move the controller.

Without a controller at hand, SET CC... lets you pick the CC number from a list.

The assignment list

Column Details
CONTROLLER CC number.
PARAMETER The assigned parameter.
MIN Parameter position when the controller is at 0.
MAX Parameter position when the controller is at 127.
INVERT Reverses the direction.
SAVED IN Global = the same assignment in every project and preset. This Preset = saved with the preset, and overrides a Global assignment of the same CC.
X Removes the assignment.

Save to at the top right chooses where new assignments are saved (Global / This Preset).

Assigning CC 1 (Mod Wheel) does not stop it from working as the Mod Matrix source Mod Wheel.

Global assignments are saved in %APPDATA%\WAV3PLUSCORE.

EXTERNAL INPUT (external input modulation)

At the bottom of MIDI. Route another track (a kick, for example) to this plugin's sidechain input in your DAW, and its level becomes the Mod Matrix source External (0 to 1). Only the level is read (no pitch tracking), so it is light; it uses the same input as the SIDECHAIN effect (External).

Control Details
Attack How fast the value follows a rising level (ms). Shorter = snappier.
Release How fast it falls back when the level drops (ms).
Gain Boost for the measured level (dB), so a quiet input can still reach 1. Anything above 1 is clamped.
Level The current value of External (meter). It stays still while nothing is connected.

How to use it: in the Mod Matrix on the MOD page, set SOURCE to External, DESTINATION to e.g. Filter1 Cutoff, CURVE to Uni-Linear + and set the RANGE.

CUT GROUP

Stops other WAV3+CORE instances in the same DAW (like an open / closed hi-hat).

Control Details
Cut The group this instance stops when it plays (Off / 1-16).
Cut By The group that stops this instance (Off / 1-16). Match another instance's Cut number and it stops this one when it plays.
Fade Fade time when stopping.

With Cut and Cut By set to the same number, an instance stops its own previous note (choke). It does not work if the DAW runs the plug-in in a separate process (bridged).

MIDI MONITOR

Shows incoming MIDI from your keyboard or DAW: the last note, velocity and CC, plus the current VEL / MOD / BEND / AT (aftertouch) / EXP / SUS values.

11. AI SOUND

AI SOUND lets you describe a sound in words; an AI then chooses the parameters and builds the patch. It can also make arpeggiator steps, chord progressions and MIDI phrases.

No AI is built into WAV3+CORE. You connect it to your own AI: a cloud AI used with your own API key, or a local LLM running on your computer (BYOK = Bring Your Own Key).

AI SOUND is a tab of the preset window: click the preset display (LCD) in the header and choose AI SOUND (or use AI Sound... in the LCD right-click menu, chapter 2). If you used the AI SOUND tab last time, the next click on the LCD opens it again. Esc, the × at the top right, or a click on the dark area outside closes the window. While the AI is working, a click outside or on another tab does not close it (use Stop, or Esc / × to stop and close).

The AI SOUND window

What is sent

When you make a request, the following is sent to the provider you set up (a cloud AI or a local LLM):

Depending on the provider, sent data may be stored or used to improve their services. Please check each provider's terms.

Connecting

Set it up under CONNECTION at the bottom of the window.

Field Details
PROVIDER OpenAI / Anthropic (Claude) / Google Gemini / LM Studio (local) / Ollama (local) / Custom (OpenAI-compatible)
API URL Filled in for the chosen provider. Enter it yourself for Custom.
MODEL The model ID (see your provider's documentation). List backups separated by commas and the next one is tried when the first is busy (e.g. model-a, model-b).
API KEY Your key for a cloud AI. Leave it empty for a local LLM.
PARAMS Which parameters the AI may change (see "PARAMS").

SAVE SETTINGS saves them.

Setup examples

If you are not sure which AI to use, these two are the easiest to try.

Google Gemini LM Studio
Runs on The cloud (Google) Your own computer
Cost Free tier (no card needed) Free
Sound design quality High Depends on your computer and model
You need A Google account A computer with enough memory
Data Sent to Google Stays on your computer

Screens, names, free-tier terms and model names of these services can change. This section reflects October 2026.

Google Gemini (try it on the free tier)

1. Create an API key

  1. Open Google AI Studio (https://aistudio.google.com) in your browser and sign in with your Google account. Accept the terms the first time.
  2. Click Get API key at the bottom left, then Create API key.
  3. Copy the new key.

2. Set up WAV3+CORE

Gemini settings example

  1. Click the preset display (LCD) and open the AI SOUND tab.
  2. Choose Google Gemini under PROVIDER (the API URL is filled in).
  3. Enter gemini-3.8-flash under MODEL. Adding a backup after a comma helps when the first is busy (e.g. gemini-3.8-flash, gemini-3.6-flash).
  4. Paste the key under API KEY.
  5. Click SAVE SETTINGS. PARAMS can stay at Auto (Full for cloud AIs).
  6. Describe a sound in the box at the top and click GENERATE (e.g. bright supersaw trance lead).

About the free tier

LM Studio (run it on your computer)

LM Studio is a free app that runs an AI (a local LLM) on your own computer. There are no fees and no data leaves your machine.

1. Prepare LM Studio

  1. Download and install LM Studio from https://lmstudio.ai.
  2. Find and download a model on the Discover screen. Start with a small one (e.g. Gemma 4 E4B = google/gemma-4-e4b) that fits in your computer's memory (VRAM).
  3. Open the Developer screen (Local Server in older versions), load the model and start the server. Keep the default port 1234.
  4. In the load settings, set Context Length (how much the AI can read at once) to about 16384. If it is too short you get "The AI ran out of room…".
  5. For models with a thinking / reasoning feature, turning it off makes them more reliable.

2. Set up WAV3+CORE

LM Studio settings example

  1. Choose LM Studio (local) under PROVIDER (the API URL becomes http://localhost:1234/v1).
  2. Enter the model identifier exactly as LM Studio shows it under MODEL (e.g. google/gemma-4-e4b). Copy and paste it to avoid typos.
  3. Leave API KEY empty.
  4. Click SAVE SETTINGS. Leaving PARAMS at Auto (Basic for local models) is recommended.
  5. With the LM Studio server running, click GENERATE.

If it does not work

Others

  • OpenAI / Anthropic (Claude): create an API key in their developer consoles (OpenAI Platform / Claude Console), choose the PROVIDER and enter MODEL and API KEY. Paid per use.
  • Ollama: install a model with ollama pull <model name>, choose Ollama (local) under PROVIDER and enter the model name under MODEL (the API URL is http://localhost:11434/v1).

What to make (modes)

Choose what to make in the box at the bottom left.

Mode Makes
Sound A sound (parameters).
Arp Steps ARP step lanes (VEL / OCT / PITCH / SLIDE / ACC…).
Chord Progression A chord progression, placed on the chord pads and also saved as a MIDI file.
MIDI Pattern A MIDI phrase, put into the ARP's MIDI Pattern slot and also saved as a MIDI file.

MIDI files made by the AI are saved in Documents\WAV3PLUSCORE\MIDI\AI. The MIDI FOLDER button (shown for Chord Progression / MIDI Pattern) opens the folder so you can drag the files into your DAW.

The AI is instructed not to copy existing songs.

Drawing waves (WAVES)

Set WAVES in the settings area to 32 harmonics, 64 harmonics or 128 harmonics and, in Sound mode, the AI can draw its own waves to fit the sound. With Off it uses only the built-in waves.

Drawing LFO shapes (Custom)

The AI can also draw the Custom LFO shape (the shape you draw yourself). This works in Sound mode at any WAVES setting.

Making a request

  1. Describe the sound you want in the box at the top. Any language is fine.
  2. Choose Start from INIT (build from the initial state) or Change the current sound (edit what you have).
  3. Press GENERATE (it turns into STOP while working).

The AI replies with a short comment, in the language you wrote in.

  • Pressing GENERATE again continues the conversation, so you can ask for changes ("brighter", for example).
  • NEW forgets the conversation and starts over.
  • UNDO returns to the sound before the AI changed it.
  • REVIEW asks the AI for its opinion of the current sound and how to improve it. Nothing is changed.
  • SAVE PRESET saves the AI's sound as a preset (with the AI's name and category, in the AI folder).

Arpeggiator and chords: the AI does not touch the arpeggiator or chord settings unless you ask. Even with Start from INIT, your current arpeggiator, chord and MIDI pattern setup is kept.

Tips

  • Mention the kind of sound (lead, pad, bass…), brightness, thickness, movement and effects. Example: bright supersaw trance lead with a little delay
  • Movement (LFOs and so on) is only added if you ask. Write things like slowly evolving or wobble when you want it.
  • You can ask by effect or knob name too, such as "add Conv Reverb" or "cut the lows with the EQ" (within the PARAMS range).

Listen & refine

When on, after a Sound is made the sound is played in the background and measured, and the AI sees the results and fixes the patch (up to 2 rounds).

PARAMS

Choose which parameters the AI may change. A wider range allows finer sound design but makes the description sent to the AI longer.

PARAMS Range
Basic Main controls (OSC1-4, filters, envelopes, main effects, Mod Matrix 1-6…). For local LLMs.
Standard Basic + EQ (also the EQ On and each band's On and Slope) and all effects (also FX Filter and PRE LIMITER).
Full Standard + wave shaping (Wave B-D, Intensity, Wave Effects, harmonic EQ), OSC5-6, all Mod Matrix slots 1-40 (with Sync), envelope details, Free ENVs, NOISE / STRING / METAL / WAVE SEQ, macros, UNISON CHORD, Harmonic morph, Pitch Quantize, the OSC Pitch and LFO→Pitch, the AMP ENV Level, the Filter ENV Mod Only, Analog / Round.
Everything Almost everything, except the LIMITER, the PRE LIMITER lookahead, sidechain, FX order and parallel routing, Cut Group and quality settings.
Auto Full for cloud AIs, Basic for local LLMs.

More parameters make it easier for the AI to get lost, so Auto (Full) is recommended for everyday use. Choose Everything when Full is not enough.

Whatever the range:

Tokens and cost

The status line shows the tokens used (the amount of text the AI read and wrote):

Tokens 21,505 in (88% cached) / 1,056 out · Session 85,038 / 1,402

Item Meaning
in / out Sent to the AI / returned by the AI this time.
cached Share of what was sent that matched the previous request (cache). Cached input is charged at a lower rate (depending on the provider).
Session Totals since the window was opened.

Prices depend on the provider and model. Please check their price lists.

Troubleshooting

Message What to do
HTTP 401 etc. Check your API key and URL.
Busy (503 etc.) Wait a little, or add backup models in MODEL.
The AI ran out of room… Increase the local LLM's context length.
The AI did not write a patch… Try again or rephrase (one automatic retry is already made).

A log of the communication is kept in %APPDATA%\WAV3PLUSCORE\AI.log (plain text; the API key and anything after "?" in URLs are not written). It helps when something goes wrong.

12. Sound design examples

Here are three walk-throughs that start from the initial state. The numbers are only starting points; adjust them by ear.

To return to the initial state: press ALL in the header. Every parameter goes back to its default (only OSC1's Saw is playing).

Example 1: trance supersaw lead

A bright lead built from a thick unison and a tempo-synced delay.

  1. Press ALL to start from the initial state.
  2. On the OSC page, select OSC1 (Saw) and turn on Unison in UNISON.
    • Start with Voices 9, Detune around 30 ct, Spread 80%, Mix 50%.
  3. In SOURCES, turn on OSC2, set Wave A to Saw and PITCH Oct to +1. Set its OUTPUT Level to about 0.5.
  4. On the FILTER page, check that Filter 1's Type is Lowpass 24dB and lower Cutoff a little (around 6-8 kHz).
  5. In the AMP envelope on the MOD page, set Release to about 0.4 s.
  6. On the FX page, turn on Delay 1, turn on Sync, set the time to 1/8. (dotted eighth) and Mix to about 20%.
  7. Turn on Reverb with Mix at 20-25%.

For more width, add Hyper or Dimension in the FX. If the centre feels thin, raise the UNISON Mix.

Example 2: 303-style acid bass

A squelchy bass made with the arpeggiator lanes and the 303 knobs.

  1. Press ALL to start from the initial state.
  2. In GLOBAL (SOURCES on the OSC page), turn on Mono in POLYPHONY / MONO.
  3. On the FILTER page, set Filter 1's Type to Diode.
  4. On the ARP page, turn on ARP On in SIGNAL FLOW.
    • Pattern Up, Sync on, Division 1/16, Octaves 1.
  5. In ARP PATTERN on the right, click a few steps in the ACC lane for accents, and add two or three steps in the SLIDE lane.
  6. Move the 303 knobs at the bottom:
    • Cutoff around 300 Hz, Resonance high, Env Mod 50%, Decay 0.2 s, Accent about 80%.
    • Add a little grit with Drive.
  7. Hold a low key (around C2) and the phrase keeps playing.

For a fatter sound, add Distortion (Tube, for example) or Saturator in the FX.

Example 3: slowly morphing pad

A pad whose character changes over time, made by moving the Wave A-D morph with an LFO.

  1. Press ALL to start from the initial state.
  2. In WAVETABLE on the OSC page, set Wave A to Saw, Wave B to Vox A, Wave C to Choir Ah and Wave D to Organ (any waves you like will do).
  3. Turn on UNISON with Voices 5 and Detune around 15 ct.
  4. In the AMP envelope on the MOD page, set Attack to about 1 s and Release to about 2 s.
  5. On the LFO 1 tab, slow the Rate down to about 0.1-0.2 Hz.
  6. Right-click the OSC1 Wt-Pos knob and choose Modulate with ▸ LFO ▸ LFO1. LFO1 → OSC1 Wt-Position goes into the Mod Matrix; set its Range to about 50%.
  7. On the FX page, turn on Reverb 2 or Conv Reverb (Hall) with Mix around 35%.

For more movement, add the Harmonic EQ or Wave Effects on the SHAPE tab and vary how much they apply per frame with Shape Amt A-D.

Start with AI, finish by hand

It also works well to get a rough sound from AI SOUND (chapter 11) and finish it yourself.

  1. Describe the sound you want in AI SOUND (e.g. dark, slowly evolving pad).
  2. If you like it, save it with SAVE PRESET.
  3. Add movement with Modulate with from the knob menus, swap effects and so on.
  4. When you are done, save again with SAVE in the header.

13. Appendix

Built-in waves

Family Waves
Basic Sine / Saw / Pulse / Tri / Ramp / Noise
Analog Warm Saw / Saw+Square / Warm Square / Saw+Tri / Pulse 25 / Pulse 12 / Pulse 5 / Soft Pulse / Organ
Sync / reso Sync Saw 2.5 / Sync Saw 3.7 / Sync Square / Reso Saw Lo / Reso Saw Hi
FM FM 1:1 Soft / FM 1:1 Hard / FM 1:2 / FM 1:3 / FM 2:1 / FM 1:4 Bright / FM 3:2 / FM Feedback
Phase distortion PD Saw / PD Reso / PD Reso Tri
Digital / experimental Step Sine / Stair 8 / Comb 3rd / Buzz Odd / Buzz 64 / Fold Sine 2 / Fold Sine 5 / Fold Tri 3 / Clip Sine / Tanh Saw / Half Rect / AM 7 / Cheby Mix / Asym Fold / Grit Spectrum / Glitch 16 / Crush Sine / Metallic / Sine Burst
Vocal Vox A / Vox E / Vox I / Vox O / Vox U / Choir Ah / Vox AE / Nasal / Vox OI / Throat
Bass / growl Growl FM / Growl Saw / Reese Core / Wobble Sub / Yoi / Neuro Fold / Tear / Bark / Screech / Talk Bass
Organ / keys (v1.1) Drawbar 888 / Drawbar Full / Drawbar Mellow / Drawbar Bright / Drawbar Perc / Combo Organ / Reed Organ / EP Tine / EP Reed / Clav
Pipe organ (v1.1) Principal 8' / Stopped Flute / Open Flute / Gamba / Trumpet Stop / Oboe Stop / Vox Humana / Principal Chorus / Full Organ / Cornet
Acoustic (v1.1) Trumpet / Horn / Trombone / Clarinet / Oboe / Sax / Flute / Violin / Cello / Harpsichord / Nylon Guitar / Piano
Bell / mallet (v1.1) Glass / Bell / Tubular / Marimba / Xylophone / Vibes / Celesta / Music Box / Steel Drum / Gong Tone
Spectral (v1.1) Saw 2H / Saw 4H / Saw 8H / Saw 16H / Even Only / Octaves / Octaves+5ths / Formant 4 / Formant 8 / Formant 16 / Formant 32 / Comb 4
Chip / bass (v1.1) Chip Tri / Chip Saw / Chip Wave / Chip Pulse 33 / Chip Bass / Sub Octave / Soft Square / Fat Bass / Pluck Bass / Boom Sine
Growl (v1.1) Grind / Gnash / Mangle / Chew / Shred / Riddim / Gurgle / Snarl / Crunch Saw / Filth / Rip / Belch / Hydra / Scrape / Wreck / Chaos FM
Your own User 1-8 / Add 1-8 / Resynth 1-6

Scales (Scale on the ARP page)

Chromatic / Major / Minor / Harmonic Minor / Melodic Minor / Dorian / Phrygian / Lydian / Mixolydian / Locrian / Major Pentatonic / Minor Pentatonic / Blues / Japanese (In) / Hirajoshi / Ryukyu / Whole Tone / Phrygian Dominant / Hungarian Minor / Double Harmonic / Neapolitan Minor / Lydian Dominant / Altered / Diminished (H-W) / Diminished (W-H) / Bebop Dominant / Major Blues / Egyptian / Pelog / Iwato / Kumoi / Epic / Romantic

Key Bloom (FX) has its own list: Major / Minor / Harmonic Minor / Melodic Minor / Dorian / Phrygian / Lydian / Mixolydian / Locrian / Major Penta / Minor Penta / Blues / Whole Tone / Chromatic

Note values (Sync choices)

From 16/1 to 1/64, with dotted (.) and triplet (T) values. Examples: 1/4 = quarter note, 1/8. = dotted eighth, 1/16T = sixteenth triplet.

Mod Matrix destinations

There are 385 destinations, grouped by target in the menu (OSC 1 ▸, Filter 1 ▸, ENV ▸, FX ▸ …). The main ones:

Troubleshooting

Problem What to do
A note keeps sounding Press PANIC in the header. It can rarely happen, for example while turning knobs as you play.
CPU is too high Lower Quality (Live) or FX Quality in GLOBAL (SOURCES on the OSC page) / use fewer heavy effects (Conv Reverb, Key Bloom, Multiband) / fewer unison Voices / lower Polyphony.
Too loud or distorted Lower MASTER. If the strip at the right edge of the scope turns red (clipping), check the LIMITER's Ceiling on the FX page. If SAFE appears at the top right of the scope, the sound went above +18 dBFS and the safety limiter that protects ears and speakers acted (chapter 1). Check settings with very high level, drive, resonance or feedback. The display clears when you change the sound or press PANIC.
Presets do not appear Check that Documents\WAV3PLUSCORE\Presets can be written (chapter 2, "Where files are kept").
A factory sound was deleted Restore Factory Presets... in the preset menu brings it back.
AI SOUND cannot connect See chapter 11, "Troubleshooting", and %APPDATA%\WAV3PLUSCORE\AI.log.
The window looks blurry in FL Studio Open the gear (wrapper settings) on the plug-in window, turn on DPI aware, then save the song and restart FL Studio.

File locations

What Where
Plug-in C:\Program Files\Common Files\VST3\WAV3PLUSCORE.vst3
Presets Documents\WAV3PLUSCORE\Presets
MIDI made by the AI Documents\WAV3PLUSCORE\MIDI\AI
Settings (skin, zoom for new instances, MIDI Learn, AI) %APPDATA%\WAV3PLUSCORE
AI communication log %APPDATA%\WAV3PLUSCORE\AI.log

Terms of use and disclaimer

Watch your volume WAV3+CORE gives you a lot of freedom, so some settings can produce very loud sounds, strong bass, frequencies too high or too low to hear, or strong resonance. These can damage speakers, amplifiers, headphones, audio interfaces and other equipment, and your hearing. Start sound design at a low volume. Keeping the final LIMITER (chapter 7) on is recommended.

Licenses and credits

Version history

Version Date Changes
1.6.0 2026-11-08 A new look (metal knobs, an LCD value window under every knob (click once to type a value), lit select buttons and On rockers; the header has six pages OSC / FILTER / MOD / FX / ARP / VIEW, a RESET... dialog and ↶ ↷, and a faint level meter behind the scope; GLOBAL and MIDI moved to SOURCES on the OSC page). VIEW page (five skins Graphite / Snow / Vintage 70s / Vintage 80s / Warm Graphite, Zoom, keyboard Normal / Compact / Hide). Preset window (click the LCD: BROWSE (search, ALL / FACTORY / USER, categories) / SHARE (coming soon) / AI SOUND). Mod Matrix: 40 slots, a destination picker with search, Sync per slot (modulation now works on Rate / Time / lengths while they are tempo-synced; Step snaps to note lengths; per-LFO Step: Instant chooses whether a song-locked LFO waits for the bar or switches at once), cables (Ctrl) and MOD LIST, a pop-up on modulated knobs, and ASSIGN mode. More sources by right-click (the VEL / NOTE / AT buttons right of the keyboard, the OSC rows, the wheels, ARP MOD, External). New knobs OSC Pitch, LFO→Pitch and AMP Level. FX Filter (the 26th FX, with Stages / Voice), the FX page as a scrolling rack, Chorus Voices (1 to 8 lines), and Chroma renamed KEY BLOOM. Undo / Redo, the FILTER / AMP order, Filter ENV Mod Only, Analog (experimental), Pre Limiter as a Mod Matrix destination, a new EQ knob layout, mouse wheel on drop-downs, and Import WAV... / New Additive... in the Wave A–D menus. AI SOUND knows the new features (it can also draw LFO Custom shapes). Older songs and presets load with the same sound (exception: in songs where the Mod Matrix modulates a tempo-synced FX Rate / Time, that modulation did nothing before and now moves, as Smooth). KEY BLOOM Played Notes now rings over the release of the whole chord, and factory preset 277 has a deep Smooth reverb. Many fixes, including FX / MASTER values that stayed modulated after setting the Mod Matrix Range to 0.
1.5.0 2026-11-01 UNISON CHORD (rebuilt UNISON ARP: spread the unison voices over chord tones with Chord, or over the keys you hold with Played; Strum / Converge / Arp Link / Arp; an On switch per plate). Harmonic morphing (Morph = Harmonic). External input modulation (the sidechain level as the Mod Matrix source External; not available in FL Studio). Pitch Quantize per oscillator. PRE LIMITER (a second limiter you can place anywhere in the FX CHAIN, before the MASTER volume), and FINAL EQ moved to the bottom of the FX CHAIN. LFO shapes for Chorus / Flanger / Phaser / Hyper (8 shapes and a hand-drawn Custom), an On switch per Mod Matrix slot, Legato Chords in Chord Memory. VIEW: Remember Page (reopen on the page you left), Frame Rate (60 fps) and GPU Rendering. Raising the filter Drive no longer lowers the volume, and Ladder / Diode / Scream distort much harder above 30% (Ladder / Formant / Vowel / Diode / Allpass; older songs and presets that use Drive get louder, and the factory presets were re-levelled). REVERB Classic Mod; CHROMA / RESONATOR now hear the whole chord even at polyphony 1. Many fixes, including the comb-like sound of distortion in parallel blocks, ARP Sync note bursts, recovery from NaN and safer loading.
1.1.0 2026-10-25 80 new built-in waves and presets that use them. REVERB Type (Smooth) and Mod, DELAY F.Pos (Loop), Mod, Diffuse and Drive, oversampling and anti-aliasing for Distortion / Saturator (FX Quality on the GLOBAL page), COMPRESSOR Knee, LIMITER Attack and lookahead (Look), Env Start, 0.1ms Attack, Scale Lock and Keys, NOISE Follow AMP ENV, MIDI Learn from a knob's right-click menu, AI SOUND can draw waves (WAVES). A last-stage safety limiter that protects ears and speakers (+18 dBFS, SAFE under the meter). Faster preset switching, new knob and ENV panel design, and window resizing that follows the DAW. Fixed combo boxes for choices with reserved slots (Conv Reverb IR, Distortion / Saturator Type…) selecting the wrong item, and places that could crash. Info-only dialogs now have just an OK button. Older songs and presets load with their original sound (only Distortion / Saturator get cleaner with FX Quality 2x).
1.0.1 2026-10-20 Fixed the pitch of 41 factory presets (mod matrix CURVE). AI SOUND now picks the CURVE from the source. Added the website and contact e-mail to the plugin info, and a thumbnail for DAW plug-in browsers.
1.0.0 2026-10-18 First public release

14. Parameter list

All 2003 WAV3+CORE parameters. Repeated sets, such as OSC1-6 or the Mod Matrix slots, are shown once with the number replaced by n (an inner number by k). "Count" is how many parameters the row stands for.

  • ID is the name used in preset files and in the DAW.
  • Parameters marked × under Automation cannot be automated from the DAW (chapter 1, "DAW automation").
  • Reserved choices (empty slots kept for the future) are left out.
  • Times are in seconds. Envelope Attack ranges from 0.001 to 20 s, but with 0.1ms Attack on (GLOBAL page) the far-left position is 0.1 ms (chapter 9).

LFO (per OSC)

Name ID Count Range / choices Default Automation
OSCn LFO Rate oscNLfoRate 6 0.02 to 200 5
OSCn LFO Waveform oscNLfoWaveform 6 Sine / Triangle / Square / Saw / S&H / Reverse Saw / Smooth Rnd / Noise / Custom Sine
OSCn LFO Tempo Sync oscNLfoSync 6 On / Off Off
OSCn LFO Sync Division oscNLfoSyncDivision 6 note values (16/1 to 1/64T) 1/4
OSCn LFO Phase oscNLfoPhase 6 0 to 360 0
OSCn LFO to Cutoff Amount oscNLfoToCutoffAmount 6 -100 to 100 0
OSCn LFO Mod Amount oscNLfoModAmount 6 0 to 200 100
OSCn LFO Delay oscNLfoDelay 6 0 to 20 0
OSCn LFO Fade oscNLfoFade 6 0 to 20 0
OSCn LFO Delay Tempo Sync oscNLfoDelaySync 6 On / Off Off
OSCn LFO Delay Sync Division oscNLfoDelaySyncDivision 6 note values (16/1 to 1/64T) 1/4
OSCn LFO Fade Tempo Sync oscNLfoFadeSync 6 On / Off Off
OSCn LFO Fade Sync Division oscNLfoFadeSyncDivision 6 note values (16/1 to 1/64T) 1/4
OSCn LFO Mode oscNLfoMode 6 Free / Retrig / Host / One Shot Free
OSCn LFO Skew oscNLfoSkew 6 0 to 100 0
OSCn LFO to Pitch Amount oscNLfoPitch 6 -100 to 100 0
OSCn LFO Step Instant oscNLfoStepInstant 6 On / Off Off

OSC

Name ID Count Range / choices Default Automation
OSCn On oscNOn 6 On / Off On
OSCn Waveform oscNWaveform 6 Sine / Saw / Pulse / User 1 / User 2 / User 3 … 172 choices Saw
OSCn Pulse Width oscNPulseWidth 6 1 to 99 50
OSCn Round oscNRound 6 0 to 100 25
OSCn Level oscNLevel 6 0 to 1 1
OSCn Octave oscNOctave 6 -6 to 6 0
OSCn Semitone oscNSemitone 6 -12 to 12 0
OSCn Detune oscNDetune 6 -100 to 100 0
OSCn Unison oscNUnison 6 On / Off Off
OSCn Unison Detune oscNUnisonDetune 6 0 to 200 25
OSCn Unison Detune Curve oscNUnisonDetuneCurve 6 -1 to 1 0
OSCn Unison Voices oscNUnisonVoices 6 1 to 16 7
OSCn Unison Mix oscNUnisonMix 6 0 to 100 50
OSCn Unison Mix Curve oscNUnisonMixCurve 6 -1 to 1 1
OSCn Phase Random oscNPhaseRandom 6 0 to 1 1
OSCn Stereo Spread oscNStereoSpread 6 0 to 1 0.8
OSCn Stereo Spread Curve oscNStereoSpreadCurve 6 -1 to 1 0
OSCn Pan oscNPan 6 -100 to 100 0
OSCn Pan to Unison oscNPanUnisonFollow 6 0 to 100 100
OSCn Filter Blend oscNFilterBlend 6 0 to 100 0
OSCn Filter Bypass oscNFilterBypass 6 On / Off Off
OSCn Harmonic EQ k Position oscNHarmonicEqKPosition 36 1 to 64 1
OSCn Harmonic EQ k Gain oscNHarmonicEqKGain 36 -24 to 24 0
OSCn Harmonic EQ k Width oscNHarmonicEqKWidth 36 0.3 to 16 3
OSCn Warp On oscNWarpEnabled 6 On / Off Off
OSCn Warp Amount oscNWarpAmount 6 0 to 100 0
OSCn Twist On oscNTwistEnabled 6 On / Off Off
OSCn Twist Amount oscNTwistAmount 6 0 to 100 0
OSCn Drive On oscNDriveEnabled 6 On / Off Off
OSCn Drive Amount oscNDriveAmount 6 0 to 100 0
OSCn Window On oscNWindowEnabled 6 On / Off Off
OSCn Window Amount oscNWindowAmount 6 0 to 100 0
OSCn Offset On oscNOffsetEnabled 6 On / Off Off
OSCn Offset Amount oscNOffsetAmount 6 0 to 100 0
OSCn Wave On oscNWaveEnabled 6 On / Off Off
OSCn Wave Amount oscNWaveAmount 6 0 to 100 0
OSCn Bit Reduction On oscNBitReductionEnabled 6 On / Off Off
OSCn Bit Reduction Amount oscNBitReductionAmount 6 0 to 100 0
OSCn Shrink On oscNShrinkEnabled 6 On / Off Off
OSCn Shrink Amount oscNShrinkAmount 6 0 to 100 0
OSCn Self Sync On oscNSelfSyncEnabled 6 On / Off Off
OSCn Self Sync Amount oscNSelfSyncAmount 6 0 to 100 0
OSCn Multipoint On oscNMultipointEnabled 6 On / Off Off
OSCn Multipoint Amount oscNMultipointAmount 6 0 to 100 0
OSCn LPF On oscNLpfEnabled 6 On / Off Off
OSCn LPF Amount oscNLpfAmount 6 0 to 100 0
OSCn HPF On oscNHpfEnabled 6 On / Off Off
OSCn HPF Amount oscNHpfAmount 6 0 to 100 0
OSCn Fold On oscNFoldEnabled 6 On / Off Off
OSCn Fold Amount oscNFoldAmount 6 0 to 100 0
OSCn Spectrum On oscNSpectrumEnabled 6 On / Off Off
OSCn Spectrum Amount oscNSpectrumAmount 6 0 to 100 0
OSCn Random All On oscNRandomAllEnabled 6 On / Off Off
OSCn Random All Amount oscNRandomAllAmount 6 0 to 100 0
OSCn Random Odd On oscNRandomOddEnabled 6 On / Off Off
OSCn Random Odd Amount oscNRandomOddAmount 6 0 to 100 0
OSCn Link k Source oscNLinkKSource 12 None / OSC1 / OSC2 (Self) / OSC3 / OSC4 / OSC5 / OSC6 None
OSCn Link k Type oscNLinkKType 12 FM / AM / Ring Mod / Sync FM
OSCn Link k Amount oscNLinkKAmount 12 -100 to 100 0
OSCn Start Phase oscNStartPhase 6 0 to 360 0
OSCn Wave B oscNWaveB 6 Off / Sine / Saw / Pulse / User 1 / User 2 … 173 choices Off
OSCn Wave C oscNWaveC 6 Off / Sine / Saw / Pulse / User 1 / User 2 … 173 choices Off
OSCn Wave D oscNWaveD 6 Off / Sine / Saw / Pulse / User 1 / User 2 … 173 choices Off
OSCn Wt-Position oscNWtPosition 6 0 to 100 0
OSCn Intensity oscNIntensity 6 0 to 100 0
OSCn Intensity Mode oscNIntensityMode 6 Bend + / Bend - / Bend +/- / Formant / Spectrum / Mirror / Sync / Quantize Bend +
OSCn Morph Mode oscNMorphMode 6 Mix / Harmonic Mix
OSCn Unison Tone oscNUnisonTone 6 -100 to 100 0
OSCn Unison Arp Mode oscNUniArpMode 6 Off / Strum / Converge / Arp Link / Arp Off
OSCn Unison Arp Strum Time oscNUniArpStrumTime 6 1 to 500 30
OSCn Unison Arp Order oscNUniArpOrder 6 Up / Down / Center Out / Random Up
OSCn Unison Arp Range oscNUniArpRange 6 0 to 24 7
OSCn Unison Arp Steps oscNUniArpSteps 6 1 to 16 4
OSCn Unison Arp Rate oscNUniArpRate 6 note values (16/1 to 1/64T) 1/16
OSCn Unison Arp Shape oscNUniArpShape 6 Spread / Alternate / Up / Down / Random Spread
OSCn Unison Arp Link Depth oscNUniArpLinkDepth 6 0 to 100 70
OSCn Unison Arp Loop oscNUniArpLoop 6 On / Off Off
OSCn Unison Chord oscNUniChord 6 Off / Octave / 5th / Maj / m / dim … 25 choices Off
OSCn Unison Chord On oscNUniChordOn 6 On / Off On
OSCn Shape Amount A oscNShapeAmtA 6 0 to 100 100
OSCn Shape Amount B oscNShapeAmtB 6 0 to 100 100
OSCn Shape Amount C oscNShapeAmtC 6 0 to 100 100
OSCn Shape Amount D oscNShapeAmtD 6 0 to 100 100
OSCn Key Track oscNKeyTrack 6 On / Off On
OSCn Unison Flip L/R oscNUnisonFlip 6 On / Off Off
OSCn Pitch Quantize oscNPitchQuantize 6 On / Off Off
OSCn Pitch Quantize Smooth oscNPitchQuantizeSmooth 6 0 to 200 0
OSCn Key Low oscNKeyLow 6 0 to 127 C-1
OSCn Key High oscNKeyHigh 6 0 to 127 G9
OSCn Key Fade oscNKeyFade 6 0 to 24 0
OSCn Harmonic Phase Random oscNHarmPhaseRand 6 0 to 100 0
OSCn FX In oscNFxIn 6 All FX / From #2 / From #3 / From #4 / From #5 / From #6 … 27 choices All FX ×
OSCn Resynth Play oscNResyPlay 6 On / Off Off
OSCn Resynth Speed oscNResySpeed 6 0 to 400 100
OSCn Resynth Loop oscNResyLoop 6 Off / Forward / Ping-Pong Off
OSCn Resynth Loop Start oscNResyLoopStart 6 0 to 100 0
OSCn Resynth Loop End oscNResyLoopEnd 6 0 to 100 100
OSCn Resynth Key Sync oscNResyKeySync 6 On / Off Off
OSCn Resynth Reverse oscNResyReverse 6 On / Off Off
OSCn Resynth Start oscNResyStart 6 0 to 100 0
OSCn Unison Even Phase oscNUnisonEven 6 On / Off Off
OSCn Formant Shift oscNFormantShift 6 -24 to 24 0 st
OSCn Formant Track oscNFormantTrack 6 0 to 100 100 %
OSCn Trigger oscNTrigger 6 Key / Step / Arp Mod 1 / Arp Mod 2 / Arp Mod 3 / Arp Mod 4 / LFO 1 / LFO 2 / LFO 3 / LFO 4 / LFO 5 / LFO 6 Key ×
OSCn Trigger Env oscNTrigEnv 6 Free ENV 1 / Free ENV 2 / Free ENV 3 / Free ENV 4 Free ENV 1 ×
OSCn Trigger Phase Reset oscNTrigPhase 6 On / Off On
OSCn Pitch oscNPitch 6 -24 to 24 0

NOISE

Name ID Count Range / choices Default Automation
Noise Type noiseType 1 White / Pink / Brown / Blue / Digital / Crackle / Transient / Resynth 1 / Resynth 2 / Resynth 3 / Resynth 4 / Resynth 5 / Resynth 6 White
Noise Filter Blend noiseFilterBlend 1 0 to 100 0
Noise Filter Bypass noiseFilterBypass 1 On / Off Off
Noise Level noiseLevel 1 0 to 1 0
Noise Delay noiseDelay 1 0 to 20 0
Noise Attack noiseAttack 1 0.001 to 20 0.001
Noise Hold noiseHold 1 0 to 20 0
Noise Decay noiseDecay 1 0.001 to 20 0.2
Noise Sustain noiseSustain 1 0 to 1 1
Noise Release noiseRelease 1 0.001 to 20 0.05
Noise Attack Curve noiseAttackCurve 1 -1 to 1 0
Noise Decay Curve noiseDecayCurve 1 -1 to 1 0.3
Noise Release Curve noiseReleaseCurve 1 -1 to 1 0.3
Noise Delay Tempo Sync noiseDelaySync 1 On / Off Off
Noise Delay Sync Division noiseDelaySyncDivision 1 note values (16/1 to 1/64T) 1/4
Noise Attack Tempo Sync noiseAttackSync 1 On / Off Off
Noise Attack Sync Division noiseAttackSyncDivision 1 note values (16/1 to 1/64T) 1/4
Noise Hold Tempo Sync noiseHoldSync 1 On / Off Off
Noise Hold Sync Division noiseHoldSyncDivision 1 note values (16/1 to 1/64T) 1/4
Noise Decay Tempo Sync noiseDecaySync 1 On / Off Off
Noise Decay Sync Division noiseDecaySyncDivision 1 note values (16/1 to 1/64T) 1/4
Noise Release Tempo Sync noiseReleaseSync 1 On / Off Off
Noise Release Sync Division noiseReleaseSyncDivision 1 note values (16/1 to 1/64T) 1/4
Noise On noiseOn 1 On / Off Off
Noise Pan noisePan 1 -100 to 100 0
Noise Width noiseWidth 1 0 to 100 0
Noise Color noiseColor 1 -100 to 100 0
Noise Transient Decay noiseTransientDecay 1 1 to 500 20
Noise Key Low noiseKeyLow 1 0 to 127 C-1
Noise Key High noiseKeyHigh 1 0 to 127 G9
Noise Key Fade noiseKeyFade 1 0 to 24 0
Noise FX In noiseFxIn 1 All FX / From #2 / From #3 / From #4 / From #5 / From #6 … 27 choices All FX ×
Noise Resynth Follow noiseResynthFollow 1 Auto / OSC 1 / OSC 2 / OSC 3 / OSC 4 / OSC 5 / OSC 6 Auto
Noise Follow AMP ENV noiseEnvSyncAmp 1 On / Off On ×

STRING

Name ID Count Range / choices Default Automation
String On stringOn 1 On / Off Off
String Level stringLevel 1 0 to 100 70
String Excite stringExcite 1 Pluck / Bow / Reed (Wind) / Flute (Wind) Pluck
String Decay stringDecay 1 0.05 to 20 3
String Damping stringDamping 1 0 to 100 40
String Brightness stringBrightness 1 0 to 100 70
String Position stringPosition 1 1 to 50 20
String Body stringBody 1 0 to 100 30
String Octave stringOctave 1 -3 to 3 0
String Pan stringPan 1 -100 to 100 0
String Filter Blend stringFilterBlend 1 0 to 100 0
String Filter Bypass stringFilterBypass 1 On / Off Off
String Key Track stringKeyTrack 1 On / Off On
String Semi stringSemi 1 -24 to 24 0
String Fine stringFine 1 -100 to 100 0
String Body Type stringBodyType 1 Classic / Guitar / Violin / Cello / Piano Board / Wood Box / Metal Can / Sitar Classic
String Body Size stringBodySize 1 50 to 200 100
String Key Low stringKeyLow 1 0 to 127 C-1
String Key High stringKeyHigh 1 0 to 127 G9
String Key Fade stringKeyFade 1 0 to 24 0
String FX In stringFxIn 1 All FX / From #2 / From #3 / From #4 / From #5 / From #6 … 27 choices All FX ×

METAL

Name ID Count Range / choices Default Automation
Metal On metalOn 1 On / Off Off
Metal Level metalLevel 1 0 to 100 70
Metal Model metalModel 1 Random / Bell / Bar / Tube / Plate / Gong … 15 choices Bell
Metal Mode metalMode 1 Hit / Sustain Hit
Metal Seed A metalSeedA 1 1 to 999 1
Metal Seed B metalSeedB 1 1 to 999 2
Metal Morph metalMorph 1 0 to 100 0
Metal Rich metalRich 1 0 to 100 70
Metal Stretch metalStretch 1 -100 to 100 0
Metal Tilt metalTilt 1 -12 to 12 0
Metal Hardness metalHardness 1 0 to 100 75
Metal Vel>Hard metalVelHard 1 0 to 100 40
Metal Position metalPosition 1 1 to 50 20
Metal Noise metalNoise 1 0 to 100 25
Metal Decay metalDecay 1 0.05 to 20 5
Metal Damp metalDamp 1 0 to 100 30
Metal Sustain metalSustain 1 0 to 100 60
Metal Release metalRelease 1 0.01 to 10 1.5
Metal Octave metalOctave 1 -3 to 3 0
Metal Pan metalPan 1 -100 to 100 0
Metal Filter Blend metalFilterBlend 1 0 to 100 0
Metal Filter Bypass metalFilterBypass 1 On / Off Off
Metal Beat metalBeat 1 0 to 100 35
Metal Shimmer metalShimmer 1 0 to 100 20
Metal Glide metalGlide 1 -100 to 100 0
Metal Width metalWidth 1 0 to 100 50
Metal Ring metalRing 1 0 to 100 0
Metal Ring Ratio metalRingRatio 1 0.25 to 8 1.414
Metal Key Track metalKeyTrack 1 On / Off On
Metal Key Low metalKeyLow 1 0 to 127 C-1
Metal Key High metalKeyHigh 1 0 to 127 G9
Metal Key Fade metalKeyFade 1 0 to 24 0
Metal FX In metalFxIn 1 All FX / From #2 / From #3 / From #4 / From #5 / From #6 … 27 choices All FX ×

WAVE SEQ

Name ID Count Range / choices Default Automation
Wave Seq On waveSeqOn 1 On / Off Off
Wave Seq Rate waveSeqRate 1 note values (16/1 to 1/64T) 1/8
Wave Seq Steps waveSeqSteps 1 1 to 16 4
Wave Seq Crossfade waveSeqCrossfade 1 0 to 100 10
Wave Seq Retrigger waveSeqRetrigger 1 On / Off On
Wave Seq Step n waveSeqStepN 16 OSC 1 / OSC 2 / OSC 3 / OSC 4 / OSC 5 / OSC 6 OSC 1

FILTER

Name ID Count Range / choices Default Automation
Filter1 Type filter1Type 1 Lowpass 24dB / Highpass 24dB / Bandpass / Notch / Lowpass 12dB / Highpass 12dB … 19 choices Lowpass 24dB
Filter1 Resonance filter1Resonance 1 0 to 1 0
Filter1 Cutoff filter1Cutoff 1 20 to 24000 24000
Filter2 Type filter2Type 1 Lowpass 24dB / Highpass 24dB / Bandpass / Notch / Lowpass 12dB / Highpass 12dB … 19 choices Lowpass 24dB
Filter2 Resonance filter2Resonance 1 0 to 1 0
Filter2 Cutoff filter2Cutoff 1 20 to 24000 24000
Filter1 Output filter1Output 1 Output / To Filter 2 Output
Filter 1 Pan filter1Pan 1 -100 to 100 0
Filter 2 Pan filter2Pan 1 -100 to 100 0
Filter Link filterLink 1 On / Off Off
Filter Link Offset filterLinkOffset 1 -24 to 24 0
Filter 1 Drive filter1Drive 1 0 to 100 30
Filter 2 Drive filter2Drive 1 0 to 100 30
Filter 1 Morph filter1Morph 1 0 to 100 0
Filter 2 Morph filter2Morph 1 0 to 100 0
Filter 1 Allpass Stages filter1AllpassStages 1 1 / 2 / 4 / 8 / 16 / 32 2
Filter 2 Allpass Stages filter2AllpassStages 1 1 / 2 / 4 / 8 / 16 / 32 2
Filter 1 Key Track filter1KeyTrack 1 0 to 100 0 %
Filter 2 Key Track filter2KeyTrack 1 0 to 100 0 %
Filter 1 Pitch Mode filter1PitchMode 1 On / Off Off
Filter 2 Pitch Mode filter2PitchMode 1 On / Off Off
Filter 1 Formant Voice filter1FormantVoice 1 0 to 100 Man x1.00
Filter 2 Formant Voice filter2FormantVoice 1 0 to 100 Man x1.00
Filter 1 Pitch Offset filter1PitchOffset 1 -48 to 48 0 st
Filter 2 Pitch Offset filter2PitchOffset 1 -48 to 48 0 st
Filter Amp Order filterAmpOrder 1 Filter > Amp / Amp > Filter Filter > Amp ×

Envelopes

Name ID Count Range / choices Default Automation
Filter2 ENV to Cutoff Amount filter2EnvToCutoffAmount 1 -300 to 300 0
Delay ampDelay 1 0 to 20 0
Attack ampAttack 1 0.001 to 20 0.01
Hold ampHold 1 0 to 20 0
Decay ampDecay 1 0.001 to 20 0.15
Sustain ampSustain 1 0 to 1 0.7
Release ampRelease 1 0.001 to 20 0.3
Attack Curve ampAttackCurve 1 -1 to 1 0
Decay Curve ampDecayCurve 1 -1 to 1 0.3
Release Curve ampReleaseCurve 1 -1 to 1 0.3
Filter Delay filterEnvDelay 1 0 to 20 0
Filter Attack filterEnvAttack 1 0.001 to 20 0.001
Filter Hold filterEnvHold 1 0 to 20 0
Filter Decay filterEnvDecay 1 0.001 to 20 0.25
Filter Sustain filterEnvSustain 1 0 to 1 0
Filter Release filterEnvRelease 1 0.001 to 20 0.2
Filter Attack Curve filterEnvAttackCurve 1 -1 to 1 0
Filter Decay Curve filterEnvDecayCurve 1 -1 to 1 0.3
Filter Release Curve filterEnvReleaseCurve 1 -1 to 1 0.3
Free ENV n Delay freeEnvNDelay 4 0 to 20 0
Free ENV n Attack freeEnvNAttack 4 0.001 to 20 0.01
Free ENV n Hold freeEnvNHold 4 0 to 20 0
Free ENV n Decay freeEnvNDecay 4 0.001 to 20 0.15
Free ENV n Sustain freeEnvNSustain 4 0 to 1 0.7
Free ENV n Release freeEnvNRelease 4 0.001 to 20 0.3
Free ENV n Attack Curve freeEnvNAttackCurve 4 -1 to 1 0
Free ENV n Decay Curve freeEnvNDecayCurve 4 -1 to 1 0.3
Free ENV n Release Curve freeEnvNReleaseCurve 4 -1 to 1 0.3
Free ENV n Amount freeEnvNAmount 4 0 to 200 100
Pitch ENV Delay pitchEnvDelay 1 0 to 20 0
Pitch ENV Attack pitchEnvAttack 1 0.001 to 20 0.01
Pitch ENV Hold pitchEnvHold 1 0 to 20 0
Pitch ENV Decay pitchEnvDecay 1 0.001 to 20 0.15
Pitch ENV Sustain pitchEnvSustain 1 0 to 1 0.7
Pitch ENV Release pitchEnvRelease 1 0.001 to 20 0.3
Pitch ENV Attack Curve pitchEnvAttackCurve 1 -1 to 1 0
Pitch ENV Decay Curve pitchEnvDecayCurve 1 -1 to 1 0.3
Pitch ENV Release Curve pitchEnvReleaseCurve 1 -1 to 1 0.3
Pitch ENV Amount pitchEnvAmount 1 0 to 200 100
Amp Delay Tempo Sync ampDelaySync 1 On / Off Off
Amp Delay Sync Division ampDelaySyncDivision 1 note values (16/1 to 1/64T) 1/4
Amp Attack Tempo Sync ampAttackSync 1 On / Off Off
Amp Attack Sync Division ampAttackSyncDivision 1 note values (16/1 to 1/64T) 1/4
Amp Hold Tempo Sync ampHoldSync 1 On / Off Off
Amp Hold Sync Division ampHoldSyncDivision 1 note values (16/1 to 1/64T) 1/4
Amp Decay Tempo Sync ampDecaySync 1 On / Off Off
Amp Decay Sync Division ampDecaySyncDivision 1 note values (16/1 to 1/64T) 1/4
Amp Release Tempo Sync ampReleaseSync 1 On / Off Off
Amp Release Sync Division ampReleaseSyncDivision 1 note values (16/1 to 1/64T) 1/4
Filter Delay Tempo Sync filterEnvDelaySync 1 On / Off Off
Filter Delay Sync Division filterEnvDelaySyncDivision 1 note values (16/1 to 1/64T) 1/4
Filter Attack Tempo Sync filterEnvAttackSync 1 On / Off Off
Filter Attack Sync Division filterEnvAttackSyncDivision 1 note values (16/1 to 1/64T) 1/4
Filter Hold Tempo Sync filterEnvHoldSync 1 On / Off Off
Filter Hold Sync Division filterEnvHoldSyncDivision 1 note values (16/1 to 1/64T) 1/4
Filter Decay Tempo Sync filterEnvDecaySync 1 On / Off Off
Filter Decay Sync Division filterEnvDecaySyncDivision 1 note values (16/1 to 1/64T) 1/4
Filter Release Tempo Sync filterEnvReleaseSync 1 On / Off Off
Filter Release Sync Division filterEnvReleaseSyncDivision 1 note values (16/1 to 1/64T) 1/4
Free ENV n Delay Tempo Sync freeEnvNDelaySync 4 On / Off Off
Free ENV n Delay Sync Division freeEnvNDelaySyncDivision 4 note values (16/1 to 1/64T) 1/4
Free ENV n Attack Tempo Sync freeEnvNAttackSync 4 On / Off Off
Free ENV n Attack Sync Division freeEnvNAttackSyncDivision 4 note values (16/1 to 1/64T) 1/4
Free ENV n Hold Tempo Sync freeEnvNHoldSync 4 On / Off Off
Free ENV n Hold Sync Division freeEnvNHoldSyncDivision 4 note values (16/1 to 1/64T) 1/4
Free ENV n Decay Tempo Sync freeEnvNDecaySync 4 On / Off Off
Free ENV n Decay Sync Division freeEnvNDecaySyncDivision 4 note values (16/1 to 1/64T) 1/4
Free ENV n Release Tempo Sync freeEnvNReleaseSync 4 On / Off Off
Free ENV n Release Sync Division freeEnvNReleaseSyncDivision 4 note values (16/1 to 1/64T) 1/4
Pitch ENV Delay Tempo Sync pitchEnvDelaySync 1 On / Off Off
Pitch ENV Delay Sync Division pitchEnvDelaySyncDivision 1 note values (16/1 to 1/64T) 1/4
Pitch ENV Attack Tempo Sync pitchEnvAttackSync 1 On / Off Off
Pitch ENV Attack Sync Division pitchEnvAttackSyncDivision 1 note values (16/1 to 1/64T) 1/4
Pitch ENV Hold Tempo Sync pitchEnvHoldSync 1 On / Off Off
Pitch ENV Hold Sync Division pitchEnvHoldSyncDivision 1 note values (16/1 to 1/64T) 1/4
Pitch ENV Decay Tempo Sync pitchEnvDecaySync 1 On / Off Off
Pitch ENV Decay Sync Division pitchEnvDecaySyncDivision 1 note values (16/1 to 1/64T) 1/4
Pitch ENV Release Tempo Sync pitchEnvReleaseSync 1 On / Off Off
Pitch ENV Release Sync Division pitchEnvReleaseSyncDivision 1 note values (16/1 to 1/64T) 1/4
Free ENV n Mode freeEnvNMode 4 ADSR / Custom ADSR
Free ENV n Custom Sync freeEnvNMsegSync 4 On / Off Off
Free ENV n Custom Length freeEnvNMsegLength 4 1/16 / 1/8 / 1/4 / 1/2 / 1 Bar / 2 Bars / 4 Bars / 8 Bars 1 Bar
Filter 2 Own ENV filter2EnvOwn 1 On / Off Off ×
Filter 2 ENV Delay filter2EnvDelay 1 0 to 20 0
Filter 2 ENV Attack filter2EnvAttack 1 0.001 to 20 0.001
Filter 2 ENV Hold filter2EnvHold 1 0 to 20 0
Filter 2 ENV Decay filter2EnvDecay 1 0.001 to 20 0.25
Filter 2 ENV Sustain filter2EnvSustain 1 0 to 1 0
Filter 2 ENV Release filter2EnvRelease 1 0.001 to 20 0.2
Filter 2 ENV AttackCurve filter2EnvAttackCurve 1 -1 to 1 0
Filter 2 ENV DecayCurve filter2EnvDecayCurve 1 -1 to 1 0.3
Filter 2 ENV ReleaseCurve filter2EnvReleaseCurve 1 -1 to 1 0.3
Filter 2 ENV Delay Tempo Sync filter2EnvDelaySync 1 On / Off Off
Filter 2 ENV Delay Sync Division filter2EnvDelaySyncDivision 1 note values (16/1 to 1/64T) 1/4
Filter 2 ENV Attack Tempo Sync filter2EnvAttackSync 1 On / Off Off
Filter 2 ENV Attack Sync Division filter2EnvAttackSyncDivision 1 note values (16/1 to 1/64T) 1/4
Filter 2 ENV Hold Tempo Sync filter2EnvHoldSync 1 On / Off Off
Filter 2 ENV Hold Sync Division filter2EnvHoldSyncDivision 1 note values (16/1 to 1/64T) 1/4
Filter 2 ENV Decay Tempo Sync filter2EnvDecaySync 1 On / Off Off
Filter 2 ENV Decay Sync Division filter2EnvDecaySyncDivision 1 note values (16/1 to 1/64T) 1/4
Filter 2 ENV Release Tempo Sync filter2EnvReleaseSync 1 On / Off Off
Filter 2 ENV Release Sync Division filter2EnvReleaseSyncDivision 1 note values (16/1 to 1/64T) 1/4
Filter ENV Mod Only filterEnvModOnly 1 On / Off Off ×
Amp Level ampLevel 1 0 to 100 100

MOD MATRIX / MACROS

Name ID Count Range / choices Default Automation
Mod n Source modNSource 40 Off / LFO1 / LFO2 / LFO3 / LFO4 / LFO5 … 43 choices Off ×
Mod n Range modNRange 40 -100 to 100 0
Mod n Curve modNCurve 40 Bi-Linear + / Bi-Linear - / Uni-Linear + / Uni-Linear - Bi-Linear +
Mod n Control modNControl 40 Off / LFO1 / LFO2 / LFO3 / LFO4 / LFO5 … 43 choices Off ×
Mod n Destination modNDestination 40 Off / OSC1 Pitch / OSC2 Pitch / OSC3 Pitch / OSC4 Pitch / OSC5 Pitch … 386 choices Off ×
Mod n On modNOn 40 On / Off On
Mod n Range Low modNRangeLow 40 -100 to 100 0
Mod n Range Low Linked modNRangeLink 40 On / Off On
Macro n macroN 6 0 to 100 0
Mod n Sync modNSync 40 Smooth / Step / Step + Dot / Step + Triplet / Step (All) Step (All)

EQ / FINAL EQ

Name ID Count Range / choices Default Automation
EQ Band n Freq eqBandNFreq 6 20 to 20000 80
EQ Band n Q eqBandNQ 6 0.1 to 10 0.7
EQ Band n Gain eqBandNGain 6 -18 to 18 0
EQ Band n Type eqBandNType 6 Off / Low Pass / Band Pass / High Pass / Notch / Low Shelf / Peaking / High Shelf Peaking
EQ Band n Slope eqBandNSlope 6 -12dB/oct / -24dB/oct / -48dB/oct -12dB/oct
EQ Band n On eqBandNOn 6 On / Off On
Final EQ On finalEqOn 1 On / Off Off
Final EQ Band n Freq finalEqBandNFreq 6 20 to 20000 80
Final EQ Band n Q finalEqBandNQ 6 0.1 to 10 0.7
Final EQ Band n Gain finalEqBandNGain 6 -18 to 18 0
Final EQ Band n Type finalEqBandNType 6 Off / Low Pass / Band Pass / High Pass / Notch / Low Shelf / Peaking / High Shelf Peaking
Final EQ Band n Slope finalEqBandNSlope 6 -12dB/oct / -24dB/oct / -48dB/oct -12dB/oct
Final EQ Band n On finalEqBandNOn 6 On / Off On

FX

Name ID Count Range / choices Default Automation
FX Distortion On fxDistortionOn 1 On / Off Off
FX Distortion Type fxDistortionType 1 Soft Clip / Hard Clip / Tube / Fold / Custom Soft Clip
FX Distortion Drive fxDistortionDrive 1 1 to 50 1
FX Distortion Output fxDistortionOutput 1 -24 to 12 0
FX Distortion Mix fxDistortionMix 1 0 to 100 100
FX Bitcrusher On fxBitcrusherOn 1 On / Off Off
FX Bitcrusher Bits fxBitcrusherBits 1 1 to 16 16
FX Bitcrusher Downsample fxBitcrusherDownsample 1 1 to 50 1
FX Bitcrusher Mix fxBitcrusherMix 1 0 to 100 100
FX Chorus On fxChorusOn 1 On / Off Off
FX Chorus Shape fxChorusShape 1 Sine / Triangle / Soft Tri / Square / Saw Up / Saw Down / Random / Custom Sine
FX Chorus Rate fxChorusRate 1 0.05 to 10 0.8
FX Chorus Depth fxChorusDepth 1 0 to 100 50
FX Chorus Delay fxChorusDelay 1 1 to 50 20
FX Chorus Feedback fxChorusFeedback 1 0 to 90 0
FX Chorus Spread fxChorusSpread 1 0 to 100 50
FX Chorus Mix fxChorusMix 1 0 to 100 50
FX Flanger On fxFlangerOn 1 On / Off Off
FX Flanger Shape fxFlangerShape 1 Sine / Triangle / Soft Tri / Square / Saw Up / Saw Down / Random / Custom Sine
FX Flanger Rate fxFlangerRate 1 0.02 to 10 0.3
FX Flanger Depth fxFlangerDepth 1 0 to 100 70
FX Flanger Delay fxFlangerDelay 1 0.1 to 10 2
FX Flanger Feedback fxFlangerFeedback 1 -95 to 95 50
FX Flanger Spread fxFlangerSpread 1 0 to 100 50
FX Flanger Mix fxFlangerMix 1 0 to 100 50
FX Phaser On fxPhaserOn 1 On / Off Off
FX Phaser Shape fxPhaserShape 1 Sine / Triangle / Soft Tri / Square / Saw Up / Saw Down / Random / Custom Sine
FX Phaser Stages fxPhaserStages 1 2 / 4 / 6 / 8 / 12 4
FX Phaser Rate fxPhaserRate 1 0.02 to 10 0.5
FX Phaser Depth fxPhaserDepth 1 0 to 100 60
FX Phaser Center fxPhaserCenter 1 100 to 5000 800
FX Phaser Feedback fxPhaserFeedback 1 -95 to 95 30
FX Phaser Spread fxPhaserSpread 1 0 to 100 50
FX Phaser Mix fxPhaserMix 1 0 to 100 50
FX Hyper On fxHyperOn 1 On / Off Off
FX Hyper Shape fxHyperShape 1 Sine / Triangle / Soft Tri / Square / Saw Up / Saw Down / Random / Custom Sine
FX Hyper Rate fxHyperRate 1 0.05 to 10 0.5
FX Hyper Unison fxHyperUnison 1 1 to 8 4
FX Hyper Detune fxHyperDetune 1 0 to 100 15
FX Hyper Retrig fxHyperRetrig 1 On / Off Off
FX Hyper Mix fxHyperMix 1 0 to 100 50
FX Dimension On fxDimensionOn 1 On / Off Off
FX Dimension Size fxDimensionSize 1 0 to 100 50
FX Dimension Mix fxDimensionMix 1 0 to 100 50
FX Delay n On fxDelayNOn 3 On / Off Off
FX Delay n Time fxDelayNTime 3 1 to 2000 350
FX Delay n Tempo Sync fxDelayNSync 3 On / Off Off
FX Delay n Sync Division fxDelayNSyncDivision 3 note values (16/1 to 1/64T) 1/8
FX Delay n Feedback fxDelayNFeedback 3 0 to 95 35
FX Delay n Ping-Pong fxDelayNPingPong 3 On / Off Off
FX Delay n Mix fxDelayNMix 3 0 to 100 30
FX Delay n Offset fxDelayNOffset 3 -50 to 50 0
FX Delay n Stereo Offset fxDelayNStereoOffset 3 -50 to 50 0
FX Reverb On fxReverb1On 1 On / Off Off
FX Reverb Pre-Delay fxReverb1PreDelay 1 0 to 200 20
FX Reverb Size fxReverb1Size 1 0 to 100 50
FX Reverb Decay fxReverb1Decay 1 0.1 to 20 2
FX Reverb Damp fxReverb1Damp 1 0 to 100 30
FX Reverb Width fxReverb1Width 1 0 to 100 100
FX Reverb Mix fxReverb1Mix 1 0 to 100 25
FX Compressor On fxCompressorOn 1 On / Off Off
FX Compressor Threshold fxCompressorThreshold 1 -60 to 0 -20
FX Compressor Ratio fxCompressorRatio 1 1 to 20 4
FX Compressor Attack fxCompressorAttack 1 0.1 to 100 10
FX Compressor Release fxCompressorRelease 1 5 to 1000 100
FX Compressor Makeup fxCompressorMakeup 1 0 to 24 0
FX Compressor Mix fxCompressorMix 1 0 to 100 100
FX Limiter On fxLimiterOn 1 On / Off Off
FX Limiter Input fxLimiterInput 1 0 to 24 0
FX Limiter Ceiling fxLimiterCeiling 1 -24 to 0 -0.3
FX Limiter Release fxLimiterRelease 1 1 to 1000 50
FX Order n fxOrderSlotN 26 EQ / Distortion / Bitcrusher / Chorus / Hyper / Flanger … 26 choices EQ ×
FX Reverb Decay Tempo Sync fxReverb1DecaySync 1 On / Off Off
FX Reverb Decay Sync Division fxReverb1DecaySyncDivision 1 note values (16/1 to 1/64T) 1/1
FX Chorus Rate Tempo Sync fxChorusRateSync 1 On / Off Off
FX Chorus Rate Sync Division fxChorusRateSyncDivision 1 note values (16/1 to 1/64T) 1/4
FX Hyper Rate Tempo Sync fxHyperRateSync 1 On / Off Off
FX Hyper Rate Sync Division fxHyperRateSyncDivision 1 note values (16/1 to 1/64T) 1/4
FX Flanger Rate Tempo Sync fxFlangerRateSync 1 On / Off Off
FX Flanger Rate Sync Division fxFlangerRateSyncDivision 1 note values (16/1 to 1/64T) 1/4
FX Phaser Rate Tempo Sync fxPhaserRateSync 1 On / Off Off
FX Phaser Rate Sync Division fxPhaserRateSyncDivision 1 note values (16/1 to 1/64T) 1/4
FX Delay n Filter Type fxDelayNFilterType 3 Off / Lowpass / Highpass / Bandpass Off
FX Delay n Filter Cutoff fxDelayNFilterCutoff 3 20 to 20000 2000
FX Delay n Filter Resonance fxDelayNFilterResonance 3 0 to 100 20
FX Delay n Filter Position fxDelayNFilterPos 3 Out / Loop Loop ×
FX Delay n Mod fxDelayNMod 3 0 to 100 12
FX Delay n Diffuse fxDelayNDiffuse 3 0 to 100 0
FX Delay n Drive fxDelayNDrive 3 0 to 100 15
FX Reverb Filter Type fxReverb1FilterType 1 Off / Lowpass / Highpass / Bandpass Off
FX Reverb Filter Cutoff fxReverb1FilterCutoff 1 20 to 20000 2000
FX Reverb Filter Resonance fxReverb1FilterResonance 1 0 to 100 20
FX Reverb 2 Filter Type fxReverb2FilterType 1 Off / Lowpass / Highpass / Bandpass Off
FX Reverb 2 Filter Cutoff fxReverb2FilterCutoff 1 20 to 20000 2000
FX Reverb 2 Filter Resonance fxReverb2FilterResonance 1 0 to 100 20
FX Reverb 2 On fxReverb2On 1 On / Off Off
FX Reverb 2 Pre-Delay fxReverb2PreDelay 1 0 to 200 20
FX Reverb 2 Size fxReverb2Size 1 0 to 100 50
FX Reverb 2 Decay fxReverb2Decay 1 0.1 to 20 2
FX Reverb 2 Decay Tempo Sync fxReverb2DecaySync 1 On / Off Off
FX Reverb 2 Decay Sync Division fxReverb2DecaySyncDivision 1 note values (16/1 to 1/64T) 1/1
FX Reverb 2 Damp fxReverb2Damp 1 0 to 100 30
FX Reverb 2 Width fxReverb2Width 1 0 to 100 100
FX Reverb 2 Mix fxReverb2Mix 1 0 to 100 25
FX Transient On fxTransientOn 1 On / Off Off
FX Transient Attack fxTransientAttack 1 -100 to 100 0
FX Transient Sustain fxTransientSustain 1 -100 to 100 0
FX Transient Speed fxTransientSpeed 1 0 to 100 70
FX Transient Length fxTransientLength 1 5 to 500 40
FX Transient Output fxTransientOutput 1 -24 to 12 0
FX Transient Mix fxTransientMix 1 0 to 100 100
FX Reverb Low Cut fxReverb1LowCut 1 20 to 2000 20
FX Reverb High Cut fxReverb1HighCut 1 200 to 20000 20000
FX Reverb 2 Low Cut fxReverb2LowCut 1 20 to 2000 20
FX Reverb 2 High Cut fxReverb2HighCut 1 200 to 20000 20000
FX Reverb Type fxReverb1Type 1 Classic / Smooth Smooth ×
FX Reverb Mod fxReverb1Mod 1 0 to 100 35
FX Reverb 2 Type fxReverb2Type 1 Classic / Smooth Smooth ×
FX Reverb 2 Mod fxReverb2Mod 1 0 to 100 35
FX Multiband On fxMultibandOn 1 On / Off Off
FX Multiband Depth fxMultibandDepth 1 0 to 100 100
FX Multiband Time fxMultibandTime 1 0 to 100 50
FX Multiband Upward fxMultibandUpward 1 0 to 100 100
FX Multiband Downward fxMultibandDownward 1 0 to 100 100
FX Multiband In Gain fxMultibandInGain 1 -24 to 24 0
FX Multiband Out Gain fxMultibandOutGain 1 -24 to 24 0
FX Multiband Low Gain fxMultibandLowGain 1 -24 to 24 0
FX Multiband Mid Gain fxMultibandMidGain 1 -24 to 24 0
FX Multiband High Gain fxMultibandHighGain 1 -24 to 24 0
FX Multiband Low Crossover fxMultibandLowCross 1 40 to 1000 120
FX Multiband High Crossover fxMultibandHighCross 1 1000 to 12000 2500
FX Saturator On fxSaturatorOn 1 On / Off Off
FX Saturator Type fxSaturatorType 1 Tape / Tube / Transformer / Warm Tape
FX Saturator Drive fxSaturatorDrive 1 0 to 36 6
FX Saturator Tone fxSaturatorTone 1 -100 to 100 0
FX Saturator Output fxSaturatorOutput 1 -24 to 12 0
FX Saturator Mix fxSaturatorMix 1 0 to 100 100
FX Sidechain On fxSidechainOn 1 On / Off Off
FX Sidechain Source fxSidechainSource 1 Internal / External Internal
FX Sidechain Depth fxSidechainDepth 1 0 to 100 80
FX Sidechain Rate fxSidechainRate 1 note values (16/1 to 1/64T) 1/4
FX Sidechain Release fxSidechainRelease 1 5 to 100 60
FX Sidechain Curve fxSidechainCurve 1 -100 to 100 30
FX Sidechain Attack fxSidechainAttack 1 0.1 to 200 1
FX Sidechain Threshold fxSidechainThreshold 1 -60 to 0 -24
FX Sidechain Ratio fxSidechainRatio 1 1 to 20 8
FX Sidechain Ext Release fxSidechainExtRelease 1 5 to 1000 120
FX Limiter Soft Clip fxLimiterSoftClip 1 0 to 100 0
FX Limiter Auto Release fxLimiterAutoRelease 1 On / Off Off
FX Limiter Stereo Link fxLimiterStereoLink 1 0 to 100 100
FX Conv Reverb On fxConvOn 1 On / Off Off
FX Conv Reverb IR fxConvIr 1 Room / Hall / Plate / Cathedral / Spring / User File Hall
FX Conv Reverb Mix fxConvMix 1 0 to 100 30
FX Conv Reverb Pre-Delay fxConvPreDelay 1 0 to 200 0
FX Conv Reverb Low Cut fxConvLowCut 1 20 to 2000 20
FX Conv Reverb High Cut fxConvHighCut 1 200 to 20000 20000
FX Conv Reverb Output fxConvOutput 1 -24 to 12 0
FX Key Bloom On fxChromaOn 1 On / Off Off
FX Key Bloom Source fxChromaSource 1 Scale / Played Notes Scale
FX Key Bloom Key fxChromaKey 1 C / C# / D / D# / E / F / F# / G / G# / A / A# / B C
FX Key Bloom Scale fxChromaScale 1 Major / Minor / Harmonic Minor / Melodic Minor / Dorian / Phrygian / Lydian / Mixolydian / Locrian / Major Penta / Minor Penta / Blues / Whole Tone / Chromatic Major
FX Key Bloom Amount fxChromaColor 1 0 to 200 100
FX Key Bloom Tightness fxChromaTight 1 0 to 100 50
FX Key Bloom Low fxChromaLow 1 12 to 120 C2
FX Key Bloom High fxChromaHigh 1 12 to 120 C7
FX Key Bloom Fine fxChromaFine 1 -50 to 50 0
FX Key Bloom Output fxChromaOutput 1 -24 to 12 0
FX Pan On fxPanOn 1 On / Off Off
FX Pan Position fxPanPosition 1 -100 to 100 0
FX Pan Depth fxPanDepth 1 0 to 100 50
FX Pan Rate fxPanRate 1 0.01 to 20 1
FX Pan Sync fxPanSync 1 On / Off On
FX Pan Sync Division fxPanSyncDivision 1 note values (16/1 to 1/64T) 1/4
FX Pan Shape fxPanShape 1 Sine / Triangle / Square / Saw / S&H / Reverse Saw / Smooth Rnd Sine
FX Pan Phase fxPanPhase 1 0 to 360 0
FX Gate On fxGateOn 1 On / Off Off
FX Gate Rate fxGateRate 1 note values (16/1 to 1/64T) 1/16
FX Gate Steps fxGateSteps 1 1 to 32 16
FX Gate Length fxGateLength 1 5 to 100 75
FX Gate Depth fxGateDepth 1 0 to 100 100
FX Gate Attack fxGateAttack 1 0.1 to 50 1
FX Gate Release fxGateRelease 1 1 to 300 15
FX Gate Mix fxGateMix 1 0 to 100 100
FX Parallel n fxParallelN 25 On / Off Off ×
FX Distortion Asym fxDistortionAsym 1 -100 to 100 0
FX Distortion Bias fxDistortionBias 1 -100 to 100 0
FX Distortion Warp fxDistortionWarp 1 -100 to 100 0
FX Simulator On fxSimulatorOn 1 On / Off Off
FX Simulator Mode fxSimulatorMode 1 Speaker 8in / Speaker 10in / Combo 1×12 / Cabinet 2×12 / Cabinet 4×12 / Bass 1×15 … 31 choices Cabinet 4×12
FX Simulator Size fxSimulatorSize 1 50 to 200 100
FX Simulator Tone fxSimulatorTone 1 -100 to 100 0
FX Simulator Mix fxSimulatorMix 1 0 to 100 100
FX Simulator Output fxSimulatorOutput 1 -24 to 12 0
FX Key Bloom Octaves fxChromaOctRange 1 All / Played Oct / Played ±1 / Played ±2 All
FX Key Bloom Octave Shift fxChromaOctShift 1 -2 to 2 0
FX Key Bloom Octave Tilt fxChromaOctTilt 1 -100 to 100 0
FX Resonator On fxResonatorOn 1 On / Off Off
FX Resonator Type fxResonatorType 1 String / Tube / Plate / Membrane String
FX Resonator Pitch fxResonatorPitch 1 Played Notes / Fixed Played Notes
FX Resonator Note fxResonatorNote 1 24 to 96 C3
FX Resonator Decay fxResonatorDecay 1 0.05 to 10 1.5
FX Resonator Damping fxResonatorDamping 1 0 to 100 40
FX Resonator Mix fxResonatorMix 1 0 to 100 50
FX Resonator Output fxResonatorOutput 1 -24 to 12 0
FX Delay n Swap L/R fxDelayNSwapLR 3 On / Off Off
FX Limiter Attack fxLimiterAttack 1 0 to 20 2
FX Limiter Lookahead fxLimiterLookahead 1 On / Off Off ×
FX Limiter Lookahead Time fxLimiterLookaheadTime 1 0.1 to 5 1.5 ×
FX Oversample fxOversample 1 Off / ×2 / ×4 ×2 ×
FX Compressor Knee fxCompressorKnee 1 0 to 24 0
FX Pre Limiter On fxPreLimiterOn 1 On / Off Off
FX Pre Limiter Input fxPreLimiterInput 1 0 to 24 0
FX Pre Limiter Ceiling fxPreLimiterCeiling 1 -24 to 0 -0.3
FX Pre Limiter Release fxPreLimiterRelease 1 1 to 1000 50
FX Pre Limiter Soft Clip fxPreLimiterSoftClip 1 0 to 100 0
FX Pre Limiter Auto Release fxPreLimiterAutoRelease 1 On / Off Off
FX Pre Limiter Stereo Link fxPreLimiterStereoLink 1 0 to 100 100
FX Pre Limiter Attack fxPreLimiterAttack 1 0 to 20 2
FX Pre Limiter Lookahead fxPreLimiterLookahead 1 On / Off Off ×
FX Pre Limiter Lookahead Time fxPreLimiterLookaheadTime 1 0.1 to 5 1.5 ×
FX Filter On fxFilterOn 1 On / Off Off
FX Filter Type fxFilterType 1 Lowpass 24dB / Highpass 24dB / Bandpass / Notch / Lowpass 12dB / Highpass 12dB … 19 choices Lowpass 24dB
FX Filter Cutoff fxFilterCutoff 1 20 to 24000 1000
FX Filter Resonance fxFilterResonance 1 0 to 1 0
FX Filter Drive fxFilterDrive 1 0 to 100 30
FX Filter Morph fxFilterMorph 1 0 to 100 0
FX Filter Mix fxFilterMix 1 0 to 100 100
FX Filter LFO Rate fxFilterLfoRate 1 0.01 to 20 1
FX Filter LFO Tempo Sync fxFilterLfoSync 1 On / Off Off
FX Filter LFO Sync Division fxFilterLfoSyncDivision 1 note values (16/1 to 1/64T) 1/4
FX Filter LFO Shape fxFilterLfoShape 1 Sine / Triangle / Soft Tri / Square / Saw Up / Saw Down / Random Sine
FX Filter LFO Depth fxFilterLfoDepth 1 0 to 4 0
FX Filter LFO Phase fxFilterLfoPhase 1 0 to 180 0
FX Filter ENV Attack fxFilterEnvAttack 1 0.1 to 500 10
FX Filter ENV Release fxFilterEnvRelease 1 1 to 2000 150
FX Filter ENV Amount fxFilterEnvAmount 1 -6 to 6 0
FX Filter ENV Gain fxFilterEnvGain 1 0 to 48 6
FX EQ On fxEqOn 1 On / Off On
FX Filter Input fxFilterInput 1 -12 to 24 0
FX Chorus Voices fxChorusVoices 1 1 / 2 / 3 / 4 / 6 / 8 1
FX Filter Allpass Stages fxFilterAllpassStages 1 1 / 2 / 4 / 8 / 16 / 32 2
FX Filter Formant Voice fxFilterFormantVoice 1 0 to 100 Man x1.00
FX Pan Step Instant fxPanStepInstant 1 On / Off Off
FX Filter LFO Step Instant fxFilterLfoStepInstant 1 On / Off Off

ARP / CHORD

Name ID Count Range / choices Default Automation
Arp On arpOn 1 On / Off Off
Arp Pattern arpPattern 1 Up / Down / Up/Down / As Played / Random / Chord … 16 choices Up
Arp Tempo Sync arpSync 1 On / Off On
Arp Rate arpRate 1 0.5 to 20 8
Arp Rate Sync Division arpRateSyncDivision 1 note values (16/1 to 1/64T) 1/16
Arp Octaves arpOctaves 1 1 to 4 1
Arp Gate arpGate 1 1 to 100 80
Arp Swing arpSwing 1 0 to 100 0
Arp Humanize Timing arpHumanizeTiming 1 0 to 100 0
Arp Humanize Velocity arpHumanizeVelocity 1 0 to 100 0
Arp Humanize Gate arpHumanizeGate 1 0 to 100 0
Chord On chordOn 1 On / Off Off
Chord Legato chordMono 1 On / Off Off ×
Chord Slot chordSlot 1 1 to 8 1
Chord/Arp Mode chordArpMode 1 Chord -> Arp / Independent Chord -> Arp
Arp MIDI Pattern Slot arpMidiPatternSlot 1 1 to 4 1
Arp Phase Mode arpPhaseMode 1 Retrig / Host / Free Retrig
Arp Phase Offset arpPhaseOffset 1 0 to 63 0
Arp Strum Time arpStrumTime 1 0 to 200 30
Arp Play Mode arpPlayMode 1 Loop / One Shot / One Shot + Hold Loop
Arp Steps On arpLanesOn 1 On / Off On
Scale Key scaleKey 1 C / C# / D / D# / E / F / F# / G / G# / A / A# / B C
Scale Type scaleType 1 Chromatic / Major / Minor / Harmonic Minor / Melodic Minor / Dorian … 33 choices Chromatic
Chord Pad On chordPadOn 1 On / Off Off
Chord Pad Zone chordPadZone 1 21 to 97 C2
Chord Pad Type chordPadType 1 Triad / 7th / 9th Triad
Chord Pad Voicing chordPadVoicing 1 Smooth / Fixed Smooth
Chord Pad Inversion chordPadInversion 1 Root / 1st / 2nd / 3rd Root
Chord Pad Octave chordPadOctave 1 -2 to 2 0
Chord Pad Bass chordPadBass 1 On / Off Off
Arp Mod n Destination arpModNDestination 4 Off / OSC1 Pitch / OSC2 Pitch / OSC3 Pitch / OSC4 Pitch / OSC5 Pitch … 386 choices Off ×
Arp Mod n Amount arpModNAmount 4 -100 to 100 100
Arp Mod n Glide arpModNGlide 4 0 to 100 0
Arp Mod n Unipolar arpModNUnipolar 4 On / Off Off
Arp Accent arpAccent 1 0 to 100 50 %
Scale Lock scaleLock 1 On / Off On ×
Scale Snap Keys scaleSnapKeys 1 On / Off Off ×

GLOBAL and others

Name ID Count Range / choices Default Automation
Filter1 ENV to Cutoff Amount filter1EnvToCutoffAmount 1 -300 to 300 0
Master Volume masterVolume 1 -60 to 6 0
Pitch Bend Range Up pitchBendRangeUp 1 0 to 24 2
Pitch Bend Range Down pitchBendRangeDown 1 0 to 24 2
Portamento Mode portamentoMode 1 Off / Norm, Fix / Norm, Var / Fing, Fix / Fing, Var Off
Portamento Time portamentoTime 1 0 to 10 0.2
Portamento Curve portamentoCurve 1 -1 to 1 0
Drift driftAmount 1 0 to 100 0
Burst burstAmount 1 0 to 100 0
Wavetable Rolloff wavetableRolloff 1 0 to 100 15
Oversample oversamplingMode 1 Off / ×2 / ×4 ×2
Polyphony polyphonyVoices 1 1 to 64 12
Mono monoMode 1 On / Off Off
Mono Retrigger monoRetrigger 1 On / Off On
Master Transpose masterTranspose 1 -24 to 24 0
Master Tune masterTune 1 -100 to 100 0
Cut Group cutGroup 1 Off / 1 / 2 / 3 / 4 / 5 … 17 choices Off
Cut By cutBy 1 Off / 1 / 2 / 3 / 4 / 5 … 17 choices Off
Cut Fade cutFade 1 1 to 500 10
Render Quality renderQuality 1 Same as Live / ×2 / ×4 ×4
Ext In Attack extInAttack 1 0.1 to 500 10
Ext In Release extInRelease 1 1 to 2000 150
Ext In Gain extInGain 1 0 to 48 0
Voice Same Note voiceSameNote 1 Cut / Overlap Cut
ENV Fast Min Attack envFastAttack 1 On / Off On ×
ENV Retrigger From Zero envRetrigZero 1 On / Off On ×
Analog analogAmount 1 0 to 100 0
Analog Round analogRound 1 0 to 100 0